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Yingbiao Han

USA,  LA Gnomon School of Visual Effects ,  Digital Production for Entertainment ,  June 14, 2015
Hello everyone, I am Yingbiao Han. Born and raised in China.

Currently, I am enrolled as a full time student at Gnomon School of VFX with area of focus on modeling and texturing, which is a great place to learn and to make friends with. I am very interested in pencil sketch and water color painting since I was a kid. Later, I was amazed by CG animation films and video games, especially Blizzard Entertainment. Also, I am inspired by lots of 3D artists, like Xin Wang, the lead character artist from Blizzard, Neville Page, a 3D creature concept artist and so on.
  • Concept Art
  • Lighting
  • Look Development
  • Modeling
  • Texture Painting
  • After Effects
  • Mari
  • Maya
  • Mental Ray
  • Mudbox
  • Nuke
  • Photoshop
  • Unreal 4
  • UV Layout
  • V-Ray
  • Zbrush
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 2366 Page Views
  • 7 Images
  • April 23, 2015
0:03 - I completed all modeling, texturing for this shot using Zbrush, Mudbox and Maya , lighting and rendering in Vray. I comped those render passes alone with help from my classmate Truc Nguyen in Nuke, and finished final comp in PSD. .

0:33- I completed all modeling and texturing for this turntable using Zbrush, Mudbox, PSD and Maya, lighting and rendering in Marmoset.

0:45- I completed all modeling and base metal texturing for this turntable using Zbrush, PSD and Maya, lighting and rendering in Vray.

0:57- I completed all modeling and texturing for this turntable using Zbrush, Mudbox, PSD and Maya, lighting and rendering in Marmoset.

1:10- I completed all modeling, texturing for this shot using Zbrush, Mudbox, Mari and Maya , lighting and rendering in Vray. And comped in Nuke along with help from my instructor Robby Branham.

1:18- I completed all modeling, texturing for this shot using Zbrush, Mudbox, Mari and Maya , lighting and rendering in Vray.

1:22- I completed all modeling, texturing, lighting and rendering for this shot using Zbrush. Then comped in PSD.




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