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Tyler Strasser

United States,  Kingsport East Tennessee State University,  Digital Media - Visualization,  December 25, 2014
I am an FX Artist, wanting to work in Houdini throughout my career. My goal is to develop the skills throughout my career that will enable me to develop tools for production pipelines. My wish is to create extremely efficient tools that will make all artist's lives easier, going from default setups like daylight lighting all the way to complex simulations triggered with various medium.

This demo reel I am displaying is school work in the ETSU digital media program. Most of the programs displayed are programs that were self taught during my education.
  • Compositing
  • Editing
  • FX/Simulations
  • Generalist (all)
  • Lighting
  • Look Development
  • Matchmove
  • Modeling
  • Rotoscoping
  • Texture Painting
  • 3ds Max
  • After Effects
  • Houdini
  • Matchmover
  • Maxwell Renderer
  • Maya
  • Mental Ray
  • Mudbox
  • Nuke
  • Photoshop
  • Real Flow
  • Unreal 4
  • UV Layout
  • V-Ray
  • Student of the Year
  • 1540 Page Views
  • 4 Images
  • March 08, 2015
Flooding Aquarium RealFlow
Personal project to simply show my knowledge of RealFlow. Hybrido tools with cube emitter. Used Krakatoa for particle rendering, Vray for water mesh. Assembled in Maya. Composited in Nuke.

3D Fountain Integration
Integrated a photorealistic fountain into video for school project. Matchmoved and stabilized shot in Syntheyes. Modeling, texturing, lighting, and rendering was done in Maya. Water is RealFlow and Houdini particles rendered in mental ray and Mantra. Composited in Nuke.

Interior Render
Models are from Assembled apartment scene in Maya. Used GI and Final Gather with portal light in scene. Rendered in mental ray. Composited in Nuke.

Angel Collapse
Using procedural tools with Houdini, created dust, debris, and destruction systems. Vue was used to create environment. Mudbox was used to texture the angel using multi-tiled UV’s. Rendered angel in mental ray. Rendered FX in Mantra. Composited in Nuke.

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
Rebus Farm