Astrolabe - This project was about executing cool colors to create a lonely and calm mood. I wanted to get away from using warm and saturated colors. I started this project with modeling the Astrolabe first. I knew I wanted to do something that involved this object because I thought it looked very complex and interesting, perhaps a little mysterious too. So, with a little inspiration from bad weather, I decided to put the piece on a window corner and use an over cast lighting. I used Maya, V-Ray for rendering, Mari for texture painting, ZBrush for sculpting the rocks/modeling the Astrolabe and Nuke for compositing. - Responsible of all aspects.
Abandoned Train - This project was done for the CG Lighting Challenge by CG Society. The train interior model was provided to us and I wanted to take it one step further by adding an organic environment to create the idea of Man vs Nature. I used Maya, V-Ray for rendering, Mari for texture painting and Nuke for compositing.
The Jaw - The idea was to create a pleasant scene with a sick twist by adding something unpleasant. This project was done when I was trying to learn how to use V-Ray. It was rendered in Maya, V-Ray, Photoshop for texture painting and Nuke for compositing. - Responsible for all aspects except for the Jaw model set.
Berries - This is a WIP project as I am exploring the SSS shader for berries. So far, so good. - Responsible for all aspects.
Jasper Dragons - This project was done for a Lighting/Technical Direction class at SCAD. I used RenderMan for rendering, Mari for texture painting and Nuke for compositing. - Responsible for Stanford Dragon Texturing, Shading, Lighting and Compositing.