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Taiga ISHIBASHI

FRANCE,  Paris ArtFx,  VFX/Compositing,  June 20, 2014
Hello there!
I'm Taiga ISHIABASHI, I always loved to see trompe-l'oeil in fine arts and it turned into my passion to create images, not only computer graphics but also claymation and photography.
I love to pay attention to details and push it further till it looks very convincing.

I'm pleased to share my demoreel gathering some of my best works I've done during my studies at ArtFx in France.

I hope you enjoy. Feel free to comments/critics!
  • Compositing
  • Editing
  • FX/Simulations
  • Lighting
  • Matchmove
  • Pre-visualisation
  • Rotoscoping
  • After Effects
  • Final Cut Pro
  • Maya
  • Nuke
  • Photoshop
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 1408 Page Views
  • 6 Images
  • May 10, 2015
0:10 - 0:20 I used 3D tracking and Camera mapping inside Nuke to clean up tracking markers, I also stabilized the shot by using several 2D Tracking.
For the chandelier I re-textured the spec and added colored noise as glimmer effect and lightened around the small lights using Position pass.
Then I added FX elements upon that and added also stockshots to enhance the effects.

0:20 - 0:30 I stabilized the shot and projected an animated matte to fake a hole and added FX elements and stockshots to enhance the effects.

0:30 - 0:42 I faked a hole by offsetting and grading the original plate. I projected a photographed cello to calm the high light. I added FX elements, and stockshots to enhance the effects.

0:42 - 0:52 I was responsible for both Dynamics and Compositing. I created a smoky element, falling particles and transition pass in Maya, and other particles passes in After Effects
I varied numbers of particles and its colors thanks to Krakatoa's feature so that I could have a variation using the same simulations. I also added some stockshots to enhance the effects.

0:52 - 1:00 I was responsible for all aspects. I created sphere's surface with displacement map that I painted in Mudbox then rendered with Arnold for Maya. I created Particles and inner-Fluid inside Maya and added some particles I created in After effects. I also used some Marble textures that I animated to add "vein-like" effect on the surface. Then I composited all the elements inside Nuke and I added numerous of still dust elements on the cards to add the depth to the shot.

1:00 - 1:20 I was responsible for both Dynamics and Compositing. I made a tornado using Maya fluid and Particles which I rendered in Krakatoa. For the Particles I rotated and rendered several times. Then I added stockshots to enhance the effects.

Thanks for watching

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