0:10 - 0:20 I used 3D tracking and Camera mapping inside Nuke to clean up tracking markers, I also stabilized the shot by using several 2D Tracking.
For the chandelier I re-textured the spec and added colored noise as glimmer effect and lightened around the small lights using Position pass.
Then I added FX elements upon that and added also stockshots to enhance the effects.
0:20 - 0:30 I stabilized the shot and projected an animated matte to fake a hole and added FX elements and stockshots to enhance the effects.
0:30 - 0:42 I faked a hole by offsetting and grading the original plate. I projected a photographed cello to calm the high light. I added FX elements, and stockshots to enhance the effects.
0:42 - 0:52 I was responsible for both Dynamics and Compositing. I created a smoky element, falling particles and transition pass in Maya, and other particles passes in After Effects
I varied numbers of particles and its colors thanks to Krakatoa's feature so that I could have a variation using the same simulations. I also added some stockshots to enhance the effects.
0:52 - 1:00 I was responsible for all aspects. I created sphere's surface with displacement map that I painted in Mudbox then rendered with Arnold for Maya. I created Particles and inner-Fluid inside Maya and added some particles I created in After effects. I also used some Marble textures that I animated to add "vein-like" effect on the surface. Then I composited all the elements inside Nuke and I added numerous of still dust elements on the cards to add the depth to the shot.
1:00 - 1:20 I was responsible for both Dynamics and Compositing. I made a tornado using Maya fluid and Particles which I rendered in Krakatoa. For the Particles I rotated and rendered several times. Then I added stockshots to enhance the effects.
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