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Sascha Gongala

United Kingdom,  Stoke-on-Trent Staffordshire University,  Visual Effects and Concept Design,  July 10, 2016
I am an aspiring VFX artist currently studying in my second year at Staffordshire University. I moved to the UK from Germany to be as close as possible to the heart of VFX magic in europe. After Graduating next year I hope to find my way into the world of VFX, shaping the movies that I love so deeply. Before I started my studies I did a three year apprenticeship in Hanover. I used my spare time to create short films and teach myself as much as I could about VFX. I shot a short film this year to keep myself busy during the summer. I love to set myself challenges and to learn by overcoming problems. Below is my latest work. I hope you enjoy it.
  • Compositing
  • Editing
  • FX/Simulations
  • Generalist (all)
  • Lighting
  • Matchmove
  • Matte Painting
  • Modeling
  • Rotoscoping
  • Sound Design
  • Texture Painting
  • After Effects
  • Avid
  • Final Cut Pro
  • Houdini
  • Mari
  • Maya
  • Mental Ray
  • Nuke
  • Photoshop
  • V-Ray
  • Zbrush
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 936 Page Views
  • 6 Images
  • May 12, 2015
Shot1: Set Design Project - "The Port"
- Designing an alternate Greek/Roman architecture
- Modeling the set in Maya
- UV mapping in Maya and texturing in Mari and Photoshop
- Writing a script with MEL to randomly translate and rotate the rooftop shingles
- Creating a matte painting for the terrain and projecting it in Maya
- Simulating cloth in Maya for sails and flags
- Animating the ships
- Simulating fire and smoke for the towers with Maya fluids
- Creating a particle simulation in Maya to control the bird flight
- Creating a soft body for the ocean and animating a turbulence field for the waves
- Lighting in Maya and rendering with Arnold
- Multi-pass compositing in Nuke


Shot2: Set creation project – “SPACE STATION CORRIDOR”
- Based on a concept painting by Pene Menn
- Modeling the set in Maya
- UV mapping in Maya and texturing in Mari and Photoshop
- Lighting in Maya and rendering with Arnold
- Creating a universe matte painting in Photoshop
- Dust particle simulation in Nuke
- Compositing in Nuke

Shot3: Short Film “Burning Skies”
- Undistorting the source footage and tracking in Nuke
- Painting out the light stand, projecting the clean plate onto simple geometry in Nuke
- Modeling and UV mapping the robot in Maya
- Texturing the robot in Photoshop and Mari
- Fluid Simulation in Maya
- Lighting in Maya and rendering with Arnold
- Rotoscoping the actor in Nuke to place on top of the rendered elements
- Compositing in Nuke

Shot4: Advertisment Project

- Designing, modeling, texturing and shading the hovercraft in Maya and Photoshop
- Sculpting the terrain in ZBrush
- Texturing the terrain in Photoshop and Mari
- Creating grass with Maya Paint Effects
- Animating the hovercraft and camera in Maya
- Lighting in Maya and rendering with Arnold
- Compositing in Nuke

Shot5: Set creation project – “RYSE: SON OF ROME”
- Based on concept art and game assets from “Ryse: Son of Rome”
- Modeling the set in Maya and the statues in ZBrush
- UV mapping in Maya and texturing in Photoshop
- Creating trees in SpeedTree and importing them into Maya
- Lighting in Maya and rendering with Arnold
- Compositing in Nuke

Shot6: Music video for Michael Bhugaloo – “Something about my heart”
- Stage Modeling and UV mapping in Maya
- Confetti particle simulation in Maya
- Texturing in Photoshop
- Lighting in Maya and rendering with Arnold
- Keying the source footage and placing the crowd in Nuke´s 3D space
- Compositing in Nuke

Shot7: Personal project “Cabin Explosion”
- Undistorting and tracking the source footage in Nuke
- Modeling and UV mapping the cabin Maya
- Texturing in Photoshop
- Simulating the destruction of the cabin with Pulldownit
- Simulating the explosion with Maya fluids
- Lighting in Maya
- Rendering the cabin with Arnold and the explosion with Mental Ray
- Compositing in Nuke

Shot8: Personal project “The Cave”
- Modeling and UV mapping in Maya
- Texturing in Photoshop and Mari
- Fire simulation with Maya fluids
- Lighting in Maya and rendering with VRay
- Compositing in Nuke

Shot9: Short film “A Murderer´s Mind”
- Undistorting and tracking the source footage in Nuke
- Creating blood spot and wound in Photoshop
- Creating the pool of blood in Maya and rendering with VRay
- Rotoscoping and compositing in Nuke

Shot9: Short film “Xenophobia”
- Undistorting and tracking the source footage in Nuke
- Painting out the actor and Compositing in Nuke

People's Choice Awards

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