Software- Houdini. (RnD done by jittering points of wireframe so that a procedural model can be achieved as a result.)
software- Houdini. (Pyro explosion sim and shading test).
software-Houdini. (used animated character from Maya library, I did this effect by painting the palms ,feet, and head of character and emitting particles from painted portion).
software-Houdini (I achieved this effect by creating and animating noise pattern and with color attribute I deleted faces procedurally as well that peaks coming out also connects to color attribute).
RESPONSIBLE FOR ALL ELEMENTS IN THE SHOT
Softwares Used- Houdini Fx , Nuke , After effects.
*Modelling and all texture projection Done in Houdini.
*(For Interior) Custom Voronoi Fracture setup done for fracturing according force applied on area.
*(For window) Custom fracture for each window pane and window. Extra glass particles created from particles.
*(For Blast) Houdini pyro Fx used. Collision elements (interior + interior objects). Sim time 2 hr.
*Rendering done in passes. (Diffuse direct, diffuse indirect, Diffuse, indirect Lighting,Direct Lighting, Z-depth, Motion blur, Atmosphere pass (rnd) ).
*Screen UI made in After effects.
*compositing Done in Nuke.
software-Houdini and After effect. (simulated pyro explosion in Houdini, And did the giant wheel falling dynamics . Comped in after effects).
software- Houdini and Nuke. (Houdini used for creating smoke and waterfall, the lake sim was also done in houdini, Comped in nuke, Images used were projected on cards).
software-Maya . (modelled and dynamics done in maya with help of [pull down it],Maya fluids were used for dust sim).
software-Houdini. (fluid sim done in houdini, comped in after effects. walls were projected on planes).
*Reel demosntrating Fx/Dynamics and Compositing skills.*