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Sanjay Kushwaha

India,  Mumbai Maya Academy of Advanced Cinematics,  BA in 3D Animation and VFX ,  April 20, 2015
I am a third year student studying Animation and Vfx at Maya academy of advanced cinematics. I always loved explosions and Destructions , so i started learning with Autodesk 3Ds Max, afterwards I tried Houdini Fx, which I loved a lot . So I started making Vfx shots with Houdini and Comping it in Nuke. As the College where I study they never taught Houdini, so I had to learn it by myself searching online tutorials , doing tons of RnD. Now I have good hands on it as well I love creating natural effects elements.
.As a student I was trying to get a job as Fx artist, but here's the environment is like freshers wont get chance as a Houdini artist, so I found this opportunity a good chance :)

  • Compositing
  • FX/Simulations
  • UI Design
  • 3ds Max
  • After Effects
  • Houdini
  • Matchmover
  • Maya
  • Mental Ray
  • Nuke
  • Photoshop
  • Real Flow
  • V-Ray
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 13567 Page Views
  • 12 Images
  • April 21, 2015
Shot Breakdown
shot1 .
Software- Houdini. (RnD done by jittering points of wireframe so that a procedural model can be achieved as a result.)

shot2.
software- Houdini. (Pyro explosion sim and shading test).

shot3.
software-Houdini. (used animated character from Maya library, I did this effect by painting the palms ,feet, and head of character and emitting particles from painted portion).

shot4.
software-Houdini (I achieved this effect by creating and animating noise pattern and with color attribute I deleted faces procedurally as well that peaks coming out also connects to color attribute).

shot5.
RESPONSIBLE FOR ALL ELEMENTS IN THE SHOT
Softwares Used- Houdini Fx , Nuke , After effects.
*Modelling and all texture projection Done in Houdini.
*(For Interior) Custom Voronoi Fracture setup done for fracturing according force applied on area.
*(For window) Custom fracture for each window pane and window. Extra glass particles created from particles.
*(For Blast) Houdini pyro Fx used. Collision elements (interior + interior objects). Sim time 2 hr.
*Rendering done in passes. (Diffuse direct, diffuse indirect, Diffuse, indirect Lighting,Direct Lighting, Z-depth, Motion blur, Atmosphere pass (rnd) ).
*Screen UI made in After effects.
*compositing Done in Nuke.

shot6.
software-Houdini and After effect. (simulated pyro explosion in Houdini, And did the giant wheel falling dynamics . Comped in after effects).

shot7.
software- Houdini and Nuke. (Houdini used for creating smoke and waterfall, the lake sim was also done in houdini, Comped in nuke, Images used were projected on cards).

shot8.
software-Maya . (modelled and dynamics done in maya with help of [pull down it],Maya fluids were used for dust sim).

shot9.
software-Houdini. (fluid sim done in houdini, comped in after effects. walls were projected on planes).

*Reel demosntrating Fx/Dynamics and Compositing skills.*

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