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Pauline Liquido

Canada,  Surrey Vancouver Film School,  3D Animation and Visual Effects,  January 16, 2015
Hello there!
My name is Pauline Liquido. I am a dreamer. A vision maker. I combine reality and phantasmagoria at a click of a finger!
I was born and raised in the Philippines, moved in Canada back in 2005.

I am a lover of many things, which makes choosing a career path a rather difficult decision. But I eventually decided to attend the 3D Animation and Visual Effects program at Vancouver Film School. During that time, I fell in love with Visual Effects, and knew right then that I would be in for a wild and exciting lifelong quest. Having graduated recently, I wish to apply and further my skills, as well as inspire others along the way.


About the Film:

Leo, Test Patient 108, has been injected with a dark and deadly conductive substance , Hydra 3D. Grievously, the experiment fails and Leo is faced with imminent death. As he tries to escape the facility, something supernatural occurs.
  • Compositing
  • Editing
  • FX/Simulations
  • Lighting
  • Matchmove
  • Matte Painting
  • Modeling
  • Pre-visualisation
  • Rotoscoping
  • Story Development
  • After Effects
  • Maya
  • Mental Ray
  • Nuke
  • Photoshop
  • Zbrush
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 1730 Page Views
  • 5 Images
  • March 03, 2015
SHOT 002_010: Plate clean-up, sky replacement (3D roto), body roto, grading (All steps done in Nuke)

SHOT 002_040: Maya fluids simulation + animated point lights for lighting, created 2D lightning using AfterEffects, partial exposure + grading in Nuke

SHOT 002_050: Plate clean-up, sky replacement, Maya fluids simulation + animated point lights for lighting, created 2D lightning using AfterEffects, roto for the hand = added glow + glint + interactive lighting + volume rays + exposure shifts + grading in Nuke

SHOT 002_060: 3D track using PFTrack, chest roto, CG double + heart + skeleton modelled in ZBrush, texturing done in Maya, volume noise rendered out from Maya, created 2D lightning using AfterEffects, added glow + volume rays + lens flare + highlights + relight in Nuke, retimed in AfterEffects

SHOT 002_080: 2D track, roto, eye replacement = added red tint, grading (All steps done in Nuke)

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