This video describes my 4 main projects during my studies at Visual Effects course (2014 - 2015). All CG elements were done by me exclusively for those projects from scratch. I used Canon Mark III to shot video plates, create hdri, textures or take reference photos. Supporting images I upload also include other projects I did in 2014.
Modelling: Blender, ZBrush, Maya
Animation, rigging: Maya
Effects and simulations: Houdini 13
Part 1.a: Crossing Over. Matte painting project. Foreground (up to the bridge) was shot on Canon Mark III. Everything else is a 3d compositing in Nuke. Creature was animated in Maya using muscle system to add some jiggling effect. Render with fur and feathers was done in Houdini.
Part 1.b: Houdini Feather System that was done for the Crossing Over project.
Part 2: Fishing Day. Object tracking project. As can be seen from the breakdown I tracked dummy object with PFtrack and replaced it with a CG submarine. Fish flock animation was done in Houdini using only scripting language VEX. Castle was modeled in ZBrush.
Part 3: Destruction project. My goal was to create a massive house destruction as real as possible. Big help was that I took lots of reference photos, so I could make a 3d reconstruction of the house. Also during the modeling I included several different object types like bricks, wood, rubber and drywall. Simulation was done in Houdini. First I made a key simulation with as little elements as possible. Then secondary simulations for drywall and rubber elements were driven by this key simulation. Characters are animated and rigged in Maya.
Part 4: Table destruction. The idea was to slowly turn wooden table into a sand. This was done in Houdini 13 before Side Effects introduced a sand solver in Houdini 14, so I had to do it hard way. During the simulation I dynamically replaced big chunks of wood to small green cubes. Those cubes represented low resolution sand animation with proper behavior and collisions. Then I used them to advect sand particles velocity and also used as a smoke emitter.