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Oleg Memukhin

Canada,  Oakville Sheridan College Institute of Technology and Advanced Learning,  Visual Effects,  June 26, 2015
Hi all!

My name is Oleg Memukhin. I'm originally from Russia, worked there for almost 2 years as a modeling artist on a cartoon show. In 2013 I moved to Canada to study in Sheridan College. Currently I'm graduating from this school as a student in a Visual Effects course. Having a strong modeling background, rigging and animation skills, this year I mainly focus on the simulations and effects. Houdini became my passion and my main tool in creating effects for my shots. Hope you'll like my works! Big thanks to all teachers in Sheridan for their valuable advises and support.
  • FX/Simulations
  • Lighting
  • Look Development
  • Modeling
  • Programming
  • Rigging
  • Texture Painting
  • Blender
  • Houdini
  • Maya
  • Mental Ray
  • Nuke
  • Photoshop
  • V-Ray
  • Zbrush
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 2695 Page Views
  • 11 Images
  • May 13, 2015
This video describes my 4 main projects during my studies at Visual Effects course (2014 - 2015). All CG elements were done by me exclusively for those projects from scratch. I used Canon Mark III to shot video plates, create hdri, textures or take reference photos. Supporting images I upload also include other projects I did in 2014.

Modelling: Blender, ZBrush, Maya
Animation, rigging: Maya
Effects and simulations: Houdini 13
Render: Mantra
Compositing: Nuke

Part 1.a: Crossing Over. Matte painting project. Foreground (up to the bridge) was shot on Canon Mark III. Everything else is a 3d compositing in Nuke. Creature was animated in Maya using muscle system to add some jiggling effect. Render with fur and feathers was done in Houdini.
Part 1.b: Houdini Feather System that was done for the Crossing Over project.

Part 2: Fishing Day. Object tracking project. As can be seen from the breakdown I tracked dummy object with PFtrack and replaced it with a CG submarine. Fish flock animation was done in Houdini using only scripting language VEX. Castle was modeled in ZBrush.

Part 3: Destruction project. My goal was to create a massive house destruction as real as possible. Big help was that I took lots of reference photos, so I could make a 3d reconstruction of the house. Also during the modeling I included several different object types like bricks, wood, rubber and drywall. Simulation was done in Houdini. First I made a key simulation with as little elements as possible. Then secondary simulations for drywall and rubber elements were driven by this key simulation. Characters are animated and rigged in Maya.

Part 4: Table destruction. The idea was to slowly turn wooden table into a sand. This was done in Houdini 13 before Side Effects introduced a sand solver in Houdini 14, so I had to do it hard way. During the simulation I dynamically replaced big chunks of wood to small green cubes. Those cubes represented low resolution sand animation with proper behavior and collisions. Then I used them to advect sand particles velocity and also used as a smoke emitter.

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