The first part of the demo consists of a complete scene that was created by myself from start to finish (appart from a couple of 3d models used). The purpose was to go through all the aspects of the pipeline of integrating CG assets over live action footage. Several software tools and techniques were used during the process. The tracking was done in Boujou, modeling, texturing, lighting and rendering in maya using arnold renderer and the final compositing in Nuke. I went out to shoot my own HDR image used for the IBL setup and also used macbeth colour charts to help in the colour correction process. For the tent I used the cloth simulator to get the initial state of the tent that I wanted and I worked wuite a lot with displacement maps in order to get the extra details. The actual geometry of the model is quite simple.
The rest of the demo consists of various experimentatios and wip in areas that I am mostly interested in, namely texturing/lighting and fx simulations. For my effects work I use mainly 3d studio max with pflow and various plugins, eg. fumefx, thinking particles, krakatoa etc. I also use maxscript to automate things; for example in the fire shot at 01:53 the bounced light on the walls is automatically created (as a separate render pass) based on the actual fire sim and the fire sparks are also mainly driven by the velocities of the fire sim.