All the shots in my reel where accomplished in teams consisting of about 5 to 10 people:
(In order of appearence)
Skal (Houdini, Mantra):
Fur - I did all aspects of fur for all the three characters including grooming, lookdev, simulation, pipeline integration and rendering.
Lookdev - My task was to lookdev all the characters and the exterior set.
Lighting - I lit all the scenes that include the exterior set.
Der Spaete Vogel (Maya, Vray, Houdini, Mantra):
Lighting and Lookdev on all CG elements.
Dust FX: I did all the dust simulation for the spaceship takeoff.
Globosome (3ds Max, Vray, Houdini):
I created the whole environment (not the plant).
Fracturing and Scattering - I created the environment by fracturing geometry and doing a rigid body simulation to scatter the pieces.
Lighting and Lookdev - All the lookdev was done procedurally.
Rugbybugs (Maya, Vray):
Lighting and Lookdev: I did lighting and lookdev for the characters that you can see in the reel (except the glowing chrystal).