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Manuel Seifert

Germany,  Stuttgart Filmakademie Baden-Württemberg,  Technical Directing,  April 24, 2015

my name is Manuel and I am a recent graduate from Filmakademie Baden-Württemberg, where I studied Technical Directing. During my studies I developed a strong fascination with lighting, lookdev and rendering, because I love the challenge of making things look as real as possible. With a background in programming from my bachelor studies in Computer Science and Media, I always try to combine technical knowledge with creativity in order to achieve great looking images.

The video below shows a selection of the work that I did at the Filmakademie.
  • FX/Simulations
  • Lighting
  • Look Development
  • 3ds Max
  • Houdini
  • Maya
  • Nuke
  • Photoshop
  • V-Ray
  • Student of the Year
  • 1727 Page Views
  • 4 Images
  • May 13, 2015
All the shots in my reel where accomplished in teams consisting of about 5 to 10 people:
(In order of appearence)

Skal (Houdini, Mantra):
Fur - I did all aspects of fur for all the three characters including grooming, lookdev, simulation, pipeline integration and rendering.
Lookdev - My task was to lookdev all the characters and the exterior set.
Lighting - I lit all the scenes that include the exterior set.

Der Spaete Vogel (Maya, Vray, Houdini, Mantra):
Lighting and Lookdev on all CG elements.
Dust FX: I did all the dust simulation for the spaceship takeoff.

Globosome (3ds Max, Vray, Houdini):
I created the whole environment (not the plant).
Fracturing and Scattering - I created the environment by fracturing geometry and doing a rigid body simulation to scatter the pieces.
Lighting and Lookdev - All the lookdev was done procedurally.

Rugbybugs (Maya, Vray):
Lighting and Lookdev: I did lighting and lookdev for the characters that you can see in the reel (except the glowing chrystal).

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