00:00 This is an environment for my Major Project. It is a work in progress and I am responsible for modelling, texturing, lighting, matte painting, rendering and compositing.
00:06 The main character of my Major Project. I am responsible for everything except the concept design. The texture was painted using Mari.
00:15 Some frames for my Major Project. I am responsible for everything except the character concept of the bear.
00:19 Innovations Project. This is a project aiming to reference Still Life paintings and Time Lapse videos. I am responsible for everything, and I used Substance Designer and Houdini to animate the textures and the shape of the flower.
00:40 Procedural texture generation in the Renderman Shading Language. The textures on the right are generated from a procedural texture and shader I wrote in RSL, using Larry Gritz's brick shader as a starting point.
00:46 4 seasons Masterclass Look Development Project:
Model provided by EA/Criterion. I am Responsible for everything else and mainly used Substance Designer and Marmoset Toolbag.
01:07 Tableau Vivant (Group Project)
I am responsible for Directing, Matte Painting, Texturing, Compositing, Lighting, Clouds and Camera animation
01:14 Tableau Vivant, Cathedral
I am responsible for texturing and lighting only.
Music: Paper Planes / Aviones De Papel by Edrin