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Julia Elena Marenco

Argentina,  Buenos Aires Animschool,  The 3D Character Program,  November 19, 2014
During all of my life I've been studying. I've started with Fine Arts, after that I've studied Dramatic Art, and later Animation.
It took me a long time to figured it out what I really want to do, but now I know.
I love 3D animation. So I've become in 3D modeler.
I know that I have some skills and these are: drawing, modeling and I'm a really hardworker.
  • Animation
  • Compositing
  • Editing
  • Lighting
  • Modeling
  • Rigging
  • Texture Painting
  • Maya
  • Nuke
  • Photoshop
  • Zbrush
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 1313 Page Views
  • 4 Images
  • March 04, 2015
This demoreel is divided into 3 parts: The first is Character Modeling, the second is Hair Modeling and the third is of Environmental Modeling.

Part 1: Character Modeling

A) The first character that appears in my demo reel is Lucy Nova (designed by Jake Parker), I've modeled, put it in pose, enlightened, rendered and done the final composition. The softwares I've used are: Modeling: Autodesk Maya and ZBrush. Lighting and Rendering: Autodesk Maya and Mental Ray. Final composition: Photoshop and Nuke (Time code: 00:00 to 00:40).
B)The second character is also an original design by Jake Parker. This is a modeling job alone, and worked with Autodesk Maya and ZBrush. (00:40 to 1:10)
C)The third character is based on Katara from "Avatar the last air bender". I've modeled, posed Katara and enlightened. The modeling was done with ZBrush and Autodesk Maya. Lighting and Rendering with: Pixologic ZBrush. (1:10 to 1:30)

Part 2: Hair Modeling
This second part is work I did as a freelance for Animschool, modeling hair for a character called Malcolm from Animschool. All hair modeling was made with Autodesk Maya and ZBrush. Lighting and poses I've made with Autodesk Maya. (1:30 to 2:30)

Part 3: Environmental Modeling.
I made this house based on the art of Tangled. I did the modeling, textures, lighting and composition. Modeling, lighting and rendering were done with Autodesk Maya and Mental Ray. The textures with Maya and Photoshop. The final composition I've done with Photoshop. (0230 to the end)

People's Choice Awards

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Rebus Farm
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