Shot 1 -
NukeX 8 (for initial tracks)
Adobe After Effects (for initial tracks)
Visor Boujou (for final track)
Whilst filming in the green screen studio I directed the actor as well as the stand in actor giving reference for the dragon, I controlled the camera and measured tape to help with accurate tracking and precise measurements to help with scaling in Maya.
After the green screen shoot, I corrected the lens distortion, completed the matchmove and used the default Maya biped mesh for a body track. I then completed a depth pass and I’m currently still working on the creature animation.
Shot 2 -
I am currently working on all of the creature animation using several creatures as reference, primarily Komodo Dragons and Crocodiles. I also spent a small amount of time on the environment models and lighting.
Shot 3 -
I am currently working on the creature animation, however in terms of reference I have looked primarily at Eagles and
Albatross in order to produce realistic flying animation. I also looked at several videos for reference of the Deer, to find small motions which help sell the Deer.
Shot 4 -
As a group we shot and filmed the motion capture in Cortex. Then I cleaned the data before sending it through to MotionBuilder. Within MotionBuilder I reassigned the data to a new character then brought it into Maya. From Maya I cleaned the data some more using animation layers, reassigning and changing the motions however keeping slight movements throughout the body.