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Johannes Andersson

Sweden,  Eksjö Campus i12,  Digital Visualization,  June 01, 2016
I'm a first year student at Campus i12 in Sweden. It's based in a small town in the middle of nowhere so I spend most my time in school working to become a better 3D artist.
I got into visual effects when I first started making stop motion videos with my lego as a kid. When I got older I taught myself after effects to create light sabers, explosions and any other cool thing a kid can think of.
My goal at the moment is to learn as much as I can and create stuff that looks cool.
  • Animation
  • Editing
  • Generalist (all)
  • Lighting
  • Look Development
  • Matchmove
  • Modeling
  • Rigging
  • Texture Painting
  • 3D Equalizer
  • After Effects
  • Cinema 4D
  • Final Cut Pro
  • Mari
  • Maya
  • Mental Ray
  • Nuke
  • Photoshop
  • Real Flow
  • V-Ray
  • Zbrush
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 896 Page Views
  • 3 Images
  • May 09, 2015
The shots, in order of appearance.

Velociraptor
School Assignment
Software: Maya, V-Ray, ZBrush, Mari
Dinosaur creature inspired by the ones in Jurassic Park.
Modeled with references of dinosaur skeletons, artist interpretations and my own imagination. I’m going to sculpt more details since all the high frequency details at the moment are made as a bump in Mari. I worked on a very short deadline so I had to make that compromise.
The texturing was all done in Mari. I split up the UV on 6 different tiles to get more high resolution textures.
The rigging was done by a friend but all the animation was done by me.

Scorpion
School Assignment, work in progress
Software: Maya, V-Ray, ZBrush, Mari, Nuke
Modeled from scratch in ZBrush. Rigged and animated in Maya. Textured in Mari.
I need to add some more details to the sculpt and change the texture to look more like a real scorpion.
It was my first time creating a model from scratch in ZBrush and it really pushed my knowledge in that software and at modeling from references.
The compositing is very temporary and was just to get a feel for what it would look like in a shot.

Watch
School Assignment
Software: Maya, V-Ray, Photoshop
A model of the Rolex Padellone. Modeled and textured using references.
All textures made from scratch in Photoshop.
I learned a lot about creating textures from scratch and try and rebuild materials layer by layer.

Gun
School Assignment
Software: Maya, V-Ray, Mari, Photoshop
A friend made the model and I offered to help texture and shade the model.
I need to work more on getting the gun to look more used and not so perfect.

Hot Dog
School Assignment
Software: Maya, V-Ray, Realflow, Photoshop
The assignment was to create an effect of some sorts with either fluids, liquids or just particles.
I decided to go for something different and more cartoony.
The mustard was made in Realflow and all assets made in Maya. The textures were made as procedurals in photoshop.
I should’ve used a higher resolution model for adding the mustard to, since it’s sticking out on some places. I also should’ve used a bit more particles for the simulation but also higher substeps.
There's a whole list of things to be fixed but considering the short deadline we had I'm pretty happy. I learned Realflow during this assignment as well.

Kitchen machine
School Assignment
Software: Maya, V-Ray, Realflow, Photoshop
The assignment was to create a useless machine. The look of the machine was inspired by the robot on the moon from Wallace and Gromit.
The dynamics and liquids were made in Realflow.
It was fun experimenting with both dynamics, liquids and animation.

Game Boy Advance
School Assignment
Software: Maya, V-Ray, Photoshop
I wanted to create something a bit playful and a bit more towards motion graphics in maya.
The details on the front face of the Game Boy were made as a displacement map, which was a new challenge for me.

Guitar
School Assignment
Software: Maya, V-Ray, Photoshop
A model of the classic Fender Stratocaster. The goal was to create a selling packshot that looked as realistic as possible.
I used a picture as a reference for the reflections and tried to match it as closely as possible.

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