0:04 - I am responsible for all aspects except the vehicle models. I did look development for the scene, including look development for the Lamborghini Huracan, as well as modeled the hangar and lit the scene. I am also responsible for all rendering and for compositing the elements together in Nuke. Rendered using Renderman for Maya.
0:20 - I am responsible for all aspects. This shot was modeled and lit entirely in Houdini. I created a detailed and accurate model of an Akai GX - 630DB reel-to-reel tape player and animated the needles using a CHOP network so that they move in accordance to any audio file. Rendered using Mantra and compositing done in Nuke.
0:37 - "Fireflies" - This is a 2 minute short cinematic sequence that I created entirely in Houdini. My inspiration was to create a cinematic, abstract environment that resembled a stage performance and I lit it as such. I am responsible for all aspects, including modeling, lighting, animating and rendering. Rendered using Mantra.
00:47 - I am responsible for all aspects except for the model of the Buddha. I composited elements together to re-create a complex shader, which I integrated into a live-action plate. Elements for the shader were created in Maya with render layers and composited together over the background plate using Nuke. I am also responsible for the photography of the live action elements required to match the lighting of the CG object. Rendered using Mental Ray for Maya.
1:02 - I am responsible for all aspects. I modeled the letter "D" in Maya to match the real object, then integrated the CG element into the live action plate. I am also responsible for all the photography needed to match the lighting integration of the CG element. I composited the lighting elements together using Nuke. Rendered using Mental Ray for Maya.
1:10 - I am responsible for all aspects including the modeling, lighting and lighting photography. I wanted to make it seem as though there was a U.F.O. hovering over Lake Mayer park in Savannah, GA. I modeled and lit the CG elements in Maya and composited them together and integrated them over the background plate using Nuke. Rendered using Renderman for Maya.