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Jamie Schmitt

Canada,  Vancouver Vancouver Film School,  Diploma with Honours in 3D Animation and Visual Effects,  January 16, 2015
In the future prosthetic limbs have advanced to the point where trans-humans replace their body parts at will.
Traveling by space elevator, a trans-human ascends to one of many way-stations orbiting above the Earth. He swaps his prosthetic arms for ones that allow him to maneuver in space.

I was inspired by my previous experiences working in digital surgical planning to imagine what the future might look like when the technologies we are already working with mature. I enjoyed every minute of imagining and designing this perhaps not so distant future.
  • Animation
  • Compositing
  • Concept Art
  • Design
  • Editing
  • Generalist (all)
  • Lighting
  • Look Development
  • Matchmove
  • Matte Painting
  • Modeling
  • Pre-visualisation
  • Programming
  • Rigging
  • Rotoscoping
  • Story Development
  • Texture Painting
  • UI Design
  • 3D Coat
  • 3ds Max
  • After Effects
  • Blender
  • Maya
  • Mental Ray
  • Mudbox
  • Nuke
  • Photoshop
  • Renderman
  • Unity 3D
  • Unreal 4
  • UV Layout
  • Zbrush
  • Student of the Year
  • 2940 Page Views
  • 11 Images
  • March 04, 2015
All visual elements were created by myself from concept to final execution

The lighting for all shots was achieved using individual passes for each light separating their specular and diffuse channels .

00:00 - Shot 001_010: Matte Paiting shot created by rendering out all elements as cards and animating the camera in post
00:08 - Shot 002_010: Elements modeled in Zbrush, Maya, and 3DS Max, Rendering in Maya Renderman
00:016 - Shot 002_020
00:019 - Shot 002_030: HUD elements on the screen were created in After Effects and then camera projected in nuke
00:22 - Shot 002_040: Mechanical arms were rigged using control curves with attributes to control rotation in 2 axis for each part
00:26 - Shot 002_050: The character was rigged with to allow removal of the arms on the fly using duplicated arm joints
00:27 - Shot 002_060: Weighting was done on a naked version of the character and weights were transferred to all character variations; the same skeleton was used for all of them.
00:32 - Shot 002_070
00:33 - Shot 002_080: The moving platform and lift elements were animated using attributes
00:43 - Shot 003_010: The stars in the background were created in Photoshop and then setup as a matte painting on cards.
00:48 - Shot 003_020: The planet was rendered as an 8K image and reused from shot 001_010 in another matte painting
00:54 - Shot 003_030

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Rebus Farm
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