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Fredrik Simons

United Kingdom,  Torquay Southampton Solent University,  BA (Hons) Computer Generated Imagery,  November 16, 2016
My name is Fredrik Simons and I’m a University student studying Computer Generated Imagery at Southampton Solent University.

This course aims to get people to experience all fields of this industry in order to help one to focus on what one enjoys most.

I started learning 3D when a friend of mine introduced me to Sketchup during the period of my A Levels. During this period, I managed to create a highly detailed model of my parent’s old house by measuring every small detail until the house was complete.

In my first 2 years of Uni, I've improved my drawing skills, done some basic 3d animation, architectural visualisation, character design, visual effects and some post production compositing.

After I graduate from University, I will probably start working in the film industry as I believe it’s one of the most well grounded sections in the world of 3D. However, I’m also very interested in how virtual reality, augmented reality and 3D printing will revolutionise the world and I’d like to be involved in advancing this process.
  • Compositing
  • FX/Simulations
  • Generalist (all)
  • Lighting
  • Modeling
  • Texture Painting
  • 3ds Max
  • After Effects
  • Maya
  • Mental Ray
  • Mudbox
  • Phoenix FD
  • Photoshop
  • UV Layout
  • V-Ray
  • Zbrush
  • Student of the Year
  • 1389 Page Views
  • 10 Images
  • May 12, 2015
-Lounge Architectural Visualisation (3-5): I modelled, textured, lit and rendered this scene using SketchUp, 3DS Max and Photoshop. This was the first proper project I did in Uni.

-Yoda (6-10): Yoda was sculpted in Mudbox, Unwrapped in UV Layout and then lit and rendered in 3DS Max. This was the latest character I created in Mudbox.

- Gollum (11-14): Gollum was sculpted, textured, lit and rendered in Mudbox. This was the first acceptable character I created in Mudbox.

-Darth Maul (15-17): Darth Maul was sculpted, textured, lit and rendered in Mudbox. Darth Maul was the first character I used Ptex paint to texture.

-Tarzan (18-20): Tarzan was sculpted and textured in Mudbox and then lit and rendered in 3DS Max. The challenge for this character was to get me to learn how to create a 3d character from 2d drawings

- Southampton High Street Architectural Visualisation (21 - 34): I modelled and textured all of the roof and rendered the fly through and beauty shots. The aim of this project was to visualise a modern southampton for our client future Southampton at

- Ford Shelby GT500 (35 - 38): This car was spline modelled, textured and rendered in 3DS Max and was then edited in Photoshop to add the lights, grill and windows.

- Bulbasaur (39-42): I Box modelled Bulbasaur in 3ds Max, Unwrapped it in UV Layout, painted it in Mudbox and then it was rendered in 3DS Max.

- Wine Bottle Pour (43-46): The bottle was quickly modelled in 3DS Max and the visual effect was created with the use of Phoenix FD

- Explosion (47-54): This explosion was created using Phoenix FD inside 3DS Max and the image in the background was added into the scene with Adobe After Effects

- Ball and Chain (55-1:05): This effect was created using the Mass FX tools in 3DS Max

- Desert Cabin (1:05-1:23): In this project, I modelled the bed, cupboards, ladders, chair, drawers, DVDs, Books, Curtains and Carpet. I then textured the books, DVDs, pillows, candles, chair, wine bottles and plates. The car I had previously created was added on top of the cupboard as a toy car. The scene was also partially lit by me and the render settings were done together with my teammate.

- Alpine Ibex Render April 2015: This aim of creating this Ibex was to learn how to use ZBrush to create an animal. All sculpting and texturing was done by me and the background image was then added through Photoshop.

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

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