Shots 1-5: Aluminum (2015)
University project: Maya, V-Ray, Photoshop:
Part of my last semester project. I was responsible for modeling, shading, lighting and rendering.
Shot 6-9: Homework (2014)
University Project: Maya, Photoshop, headus UVLayout, V-Ray:
Responsible for modeling, shading, texturing, lighting and rendering. Most of the assets are modeled by me as well as the texturing (except character, curtain and chairl)
Rendered with GI: 3 Area Lights, Sphere Light as well as V-Ray Sun & Sky.
Shot 10 & 11: Abandoned City (2012)
Personal project: Maya, V-Ray:
I was responsible for modelling of the houses on the front left side, one house on the right side as well as the traffic light.
Shot 12: Character Turntable Soldat (2013)
University project: Maya, ZBrush, headus UVLayout, Photoshop, CrazyBump, V-Ray.
Responsible for modeling, shading, lighting and rendering. Starting with a basemesh I modeled the soldier and sculpted wrinkles for the clothes in ZBrush.