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Felisa Louis

Indonesia,  Jakarta Monash University (Caulfield Campus),  Bachelor of Information Technology & Systems,  December 17, 2014
My name is Felisia Louis. I'm a generalist, as well as self-taught artist in terms of design composition and illustration.

I have a lot of passion in creative design and composition, particularly video game creative aspect. It combines all forms of creative factors from conceptualising (world, level designs), coding (interactivity), visualisation (character, environment, animation, FX), creative writing, and sound composition. It intrigues me how such medium enable to capture those things while providing the space for player(s) to be part of that experience, given the diversity challenges it provides.

If I'm able to draw people into my works, that means I'm able to reach out to them and share my passion. That, to me, is my ultimate reward.


//Past Projects:
− ClimActs Documentary Film (2014): designer
− EXODUS student Game Project (2014): Art Director, Soundtrack Composer, Project Supervisor
− Epoch by Umbra Games, LLC: 2D artist/animator
  • Animation
  • Compositing
  • Concept Art
  • Design
  • Editing
  • Level Design
  • Look Development
  • Modeling
  • Pre-visualisation
  • Programming
  • Rigging
  • Sound Design
  • Texture Painting
  • UI Design
  • Final Cut Pro
  • Maya
  • Photoshop
  • Unity 3D
  • Student of the Year
  • 1292 Page Views
  • 10 Images
  • May 06, 2015
This is a student project for one of Monash's 3D unit using Autodesk Maya.

Characterization: The character itself is a newborn living voodoo doll. Having awakened and not knowing of its surrounding of this living world is what triggers this creature’s curiosity to limitless. Like babies he’s not really capable of balancing just yet, but willing to do so.

Narration: I’ll make him to do halfway hopscotch, showing his playfulness and great will to learn. With his half impaired leg would put a great challenge for him to succeed. At first, he was confused what to do, then takes on a big step. His progress went from slow speed to fast jump. After succeeding upon stumbling, he’ll approach the camera as if the camera itself (you) is his parent watching him goes proud.

To refer with weighting of the character, the doll’s weight point is basically on its head. Every time he jumps or leaps, his head will drag the whole body to wherever it points at. The rest of the body will try to balance out the weight, most likely the right foot. Jiggle tool applied on the wires.

Key poses: Mostly taken reference from people jumping poses (during hopscotch) and baby stance (for walk cycle). In addition, I did reference hopscotch floor map to count the right amount of steps and the direction of the model will go (five steps with no resting spot).

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
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