This is a student project for one of Monash's 3D unit using Autodesk Maya.
Characterization: The character itself is a newborn living voodoo doll. Having awakened and not knowing of its surrounding of this living world is what triggers this creature’s curiosity to limitless. Like babies he’s not really capable of balancing just yet, but willing to do so.
Narration: I’ll make him to do halfway hopscotch, showing his playfulness and great will to learn. With his half impaired leg would put a great challenge for him to succeed. At first, he was confused what to do, then takes on a big step. His progress went from slow speed to fast jump. After succeeding upon stumbling, he’ll approach the camera as if the camera itself (you) is his parent watching him goes proud.
To refer with weighting of the character, the doll’s weight point is basically on its head. Every time he jumps or leaps, his head will drag the whole body to wherever it points at. The rest of the body will try to balance out the weight, most likely the right foot. Jiggle tool applied on the wires.
Key poses: Mostly taken reference from people jumping poses (during hopscotch) and baby stance (for walk cycle). In addition, I did reference hopscotch floor map to count the right amount of steps and the direction of the model will go (five steps with no resting spot).