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Felipe Olid Guerrero

United Kingdom ,  London National Film and Television School,  M.A Digital Effects ,  February 27, 2015
Hi, my name is Felipe Olid Guerrero.

I am a recent graduate of the National Film and Television School (NFTS) Digital Effects M.A. (London)

In my first year at the NFTS I learned the basics of CGI, Compositing and Grading to then speacialice in Compositing in my second year.
I have been supervising and compositing visual effects for fiction and animation NFTS productions for the last year.

As a digital compositor, I have been working mainly with Nuke for the last two years. But I am also knowledgeable with techniques like Roto/Prep, Keying, CGI integration with Vray, Deep Compositing and Stereo Compositing.

Thanks for watching, Enjoy!






  • Compositing
  • Design
  • Editing
  • Generalist (all)
  • Lighting
  • Look Development
  • Matchmove
  • Matte Painting
  • Modeling
  • Rotoscoping
  • Texture Painting
  • After Effects
  • Maya
  • Mental Ray
  • Mudbox
  • Nuke
  • Photoshop
  • V-Ray
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 955 Page Views
  • 3 Images
  • May 12, 2015
Compositing showreel 2015

Here I show my latest work

to get in contact write to

felipeolid@gmail.com

BREAKDOWN

Angel shot- 00:01/00:16
Nuke,Maya,PFtrack and Photoshop

1. Remove wires and tracker markers
2. Keying
3. Matte painting
4. CGI clouds using Maya fluids (Mental ray)
5. Integrate CGI wings and create a look using V-Ray render passes:
• Normal
• Diffuse
• Position
• Velocity
• Depth
6. Lightwrap
7. Deep clouds (V-Ray)

Matchmove, animation and rendering wings: Elektra Chrysanthou

Texture and shading wings: Carlo Bagliolid

Buggatti shot-00:17/00:40
Nuke,Maya,PFtrack,Phothop and Houdini

1. Compositing with V-Ray render passes to get the look
• Diffuse
• AO
• Lighting
• GI
• Shadow
• Reflection
• Refraction
• Specular
• Velocity
• Depth
• ID
2. Keying and rotoscope Character
3. Adding:
• Distortion
• Motion Blur
• Defocus
• Grain

Lighting, texturing, shading and rendering: Carlo Bagliolid

FX: Mattew J. Norris

Set Extension-00:41/01:00
Nuke, Maya, Mudbox, Photoshop and PFtrack

1. Matchmove
2. Remove tracker markers and patch the roof
3. Remove reflection of the crew in the mirror and roto the characters that cross on top
4. Keyin the background, remove despil and reapply greens to the plants
5. In the second room, roto the characters to remove wall and floor
6. Modeling, texture, lighting, rendering and Compositing of CGI (Mentalray)
• Diffuse
• AO
• Reflection
• Specular
• Refraction
7. Adding lens distortion, Zdefocus and lightwrap

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