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Emilie Stabell

Denmark,  Viborg The Animation Workshop, Denmark,  Bachelor of Arts in CG Art,  January 23, 2016
My name is Emilie Stabell. I’m from Denmark and am currently studying for a bachelor in CG Art at The Animation Workshop in Viborg (DK). My main focus is working with characters and concepts where detailed and high quality pieces are my goal. I constantly work to improve my skills and learn new techniques, as I believe challenging yourself will keep you in a dynamic development as an artist. Regarding the future I am hoping to become a part of the gaming industry, working with modeling, texturing and color.

If you are interested in seeing more details about the various projects and knowing the stories behind, go to for more colorful content :-)

Feel free to contact me at
  • Compositing
  • Concept Art
  • Design
  • Editing
  • Generalist (all)
  • Lighting
  • Look Development
  • Matte Painting
  • Modeling
  • Rigging
  • Rotoscoping
  • Sound Design
  • Story Development
  • Texture Painting
  • After Effects
  • Mari
  • Maya
  • Mental Ray
  • Mudbox
  • Nuke
  • Photoshop
  • V-Ray
  • Zbrush
  • Student of the Year
  • 2990 Page Views
  • 5 Images
  • March 18, 2015
General workflow used to make the assets shown in video:

- 2D Concept, made using Photoshop
- 3D Concept, made in ZBrush
- Modeling and retopo done in Maya
- UV's done using Maya and ZBrush
- Texturing done in Photoshop and Mudbox
- Lighted, shaded and rendered using VRay and Mental Ray
- Composit done with Nuke and After Effects


Nova 00:03
A colorful character made for games. The focus was to create an appealing female design with interesting colors and personality. She was sculpted in ZBrush, modeled in Maya, textured with Photoshop and rendered using Nuke. This was a great challenge for making something with more props and detail.

Lion Mask 00:24
A more abstract design meant to challenge myself regarding translating flat layered concepts into 3D. It was modeled in Maya and rendered with Vray.

Zapp 00:31
A small blue alien inspired by Lilo & Stitch and Ratchet & Clank. He is animation friendly, made for films, but is currently being tested in a game engine for a small production. I challenged myself to make a simple design with strong shapes and a simple color scheme.

The Sword 00:51
An exersice in hard surface modeling for games, but also a great challenge in weapon design. It was sculpted in Zbrush, modeled in Maya, textured with Photoshop and rendered with Vray.

Guam Bay 00:59
This was a study in storytelling, illustration, stylized design and color. The idea was to create 3 cohesive characters and a universe they could live in. The models were done in Maya and ZBrush while the texturing and illustration were done in Photoshop. The compositing was made with After Effects.

Fungi Forest 01:17
This environment was made as part of my exam. It makes use of a more simple color scheme and is supposed to convey discovery and curiosity.

Tiny Little Turret 01:24
A small fun project focusing on silhouette and simplicity. The model was done in maya, the shading and rendering with Vray and the compositing in After Effects.

The Big Lebowski 01:29
Part of a 3 months long trailer project I was directing. I was mainly modeling, texturing, compositing and lighting. However, I also did many other things such as visual development, camera work and sound design.

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
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