General workflow used to make the assets shown in video:
- 2D Concept, made using Photoshop
- 3D Concept, made in ZBrush
- Modeling and retopo done in Maya
- UV's done using Maya and ZBrush
- Texturing done in Photoshop and Mudbox
- Lighted, shaded and rendered using VRay and Mental Ray
- Composit done with Nuke and After Effects
A colorful character made for games. The focus was to create an appealing female design with interesting colors and personality. She was sculpted in ZBrush, modeled in Maya, textured with Photoshop and rendered using Nuke. This was a great challenge for making something with more props and detail.
Lion Mask 00:24
A more abstract design meant to challenge myself regarding translating flat layered concepts into 3D. It was modeled in Maya and rendered with Vray.
A small blue alien inspired by Lilo & Stitch and Ratchet & Clank. He is animation friendly, made for films, but is currently being tested in a game engine for a small production. I challenged myself to make a simple design with strong shapes and a simple color scheme.
The Sword 00:51
An exersice in hard surface modeling for games, but also a great challenge in weapon design. It was sculpted in Zbrush, modeled in Maya, textured with Photoshop and rendered with Vray.
Guam Bay 00:59
This was a study in storytelling, illustration, stylized design and color. The idea was to create 3 cohesive characters and a universe they could live in. The models were done in Maya and ZBrush while the texturing and illustration were done in Photoshop. The compositing was made with After Effects.
Fungi Forest 01:17
This environment was made as part of my exam. It makes use of a more simple color scheme and is supposed to convey discovery and curiosity.
Tiny Little Turret 01:24
A small fun project focusing on silhouette and simplicity. The model was done in maya, the shading and rendering with Vray and the compositing in After Effects.
The Big Lebowski 01:29
Part of a 3 months long trailer project I was directing. I was mainly modeling, texturing, compositing and lighting. However, I also did many other things such as visual development, camera work and sound design.