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Edward Holecko

United States,  Berea, Ohio Savannah College of Art and Design,  Visual Effects ,  November 22, 2014
I am a 3D modeler, Sculptor, and Special Makeup Effects Artist from Berea, Ohio. I have always been a strong believer that convincing characters, practical and/or digital, are the catalyst to creating a successful film. I recently graduated from the Savannah College of Art and Design in November 2014, where I studied visual effects with a focus in character modeling. To me, nothing is more exciting than bringing ideas and two-dimensional designs to three-dimensional form. Although I often observe nature and cinematic creatures and characters to spark creativity, I am most inspired by my friends and family. I greatly enjoy learning new techniques and tricks and I strive to be the best artist I can be. Thank you so much for the support and for viewing my modeling reel! Votes are greatly appreciated!
  • Concept Art
  • Modeling
  • Texture Painting
  • 3ds Max
  • After Effects
  • Mari
  • Maya
  • Mental Ray
  • Mudbox
  • Photoshop
  • Renderman
  • UV Layout
  • Zbrush
  • Student of the Year
  • 1432 Page Views
  • 9 Images
  • April 07, 2015
Jenny - N0-A | Z-brush, Topo-Gun, UV Layout, Maya
This is a character I created for an animated short, N0-A. The design is
heavily inspired by Ellie from Last of Us and loosely based on Jennifer
Lawrence. Responsible for all aspects.

MEGA MAN | Z-brush, Maya, Topo-Gun, UV Layout, Photoshop
This is a naturalistic interpretation of the iconic Capcom character,
Mega Man. Most of the hard surface modeling was created in Zbrush 4R6,
using panel looping techniques. A few props on the base were modeled
in Maya.

PTERIOS SAPIEN | Z-brush, Topo-Gun, UV Layout, Photoshop
The design is inspired by several different oceanic creatures including
the lionfish, mantis shrimp, and brittle star. Responsible for all aspects.

LIFE OF PAPA | Z-brush, Topo-Gun, UV Layout, Maya
This project is a tribute to my grandfather. It consists of a series of
portrait busts of my grandfather at different ages of his life. It is also
a comparison between the pipelines of tradition sculpture and digital
modeling. I created a total of five digital sculptures and one life-size oil
clay bust.

FAMILY GAME NIGHT | Z-brush, Maya, Topo-Gun, UV Layout, Photoshop
Inspired by the paintings of Norman Rockwell and my family, this is a
scene of a caricature family in the midst of a game night. Responsible
for all aspects.

SHARKY | Z-brush, Topo-Gun, UV Layout, Maya
This stylized shark character was created for an animation short, Shark
Attached. Concept art/animation short by Ashley Farlow.

FACE HUGGER | Zbrush, UV Layout
This is a character model of an iconic creature from the Ridley Scott
film, Alien (1979). Responsible for all aspects except design. Design
by artist H.R. Giger.

QUENTIN TARANTINO | Mudbox, Z-brush, UV Layout
This is a portrait bust of director Quentin Tarantino, primarily modeled
in Mudbox. The retopology and painting were done in Zbrush.

This is a 12 inch sculpture study of the iconic Greek Marble statue, originally
sculpted by Praxiteles. This sculpture was created out of an oil-based
clay known as Monster Clay.

LIFE OF PAPA | Monster Clay
This is the sculptural portion of the grandfather tribute project. This 1:1 portrait
sculpture was created out of an oil-based clay known as Monster Clay.

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

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Rebus Farm
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