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Ciprian Selegean

United Kingdom,  Portsmouth University of Portsmouth,  BSc Computer Animation,  July 22, 2015
I am graduating computer animation student at the University of Portsmouth, UK. I am trying to specialize on modelling and texturing. Ideally I would like to work on films within the visual effects industry, but until then, I just need to keep on practicing.

I am also quite capable generalist with good skills in matchmoving and compositing.
  • Compositing
  • Editing
  • Generalist (all)
  • Lighting
  • Modeling
  • Pre-visualisation
  • Rotoscoping
  • Texture Painting
  • 3ds Max
  • Mari
  • Maya
  • Nuke
  • Photoshop
  • Zbrush
Adobe
  • VFX/ANIMATION
  • Student of the Year
  • 1716 Page Views
  • 7 Images
  • May 13, 2015
00:01 - Corfe Castle Reconstruction - This was my dissertation project at university, it a historical reconstruction project which was donated to the visitor's centre at Corfe Castle. The final animation will be displayed on a screen at the ticket office at the Castle.
Modelled in Maya, Textured in Mari and Photoshop, Rendered in Arnold, Compositing and Matchmoving in Nuke.
00:25 - Anatomy study - Sculpted in Zbrush and tracked and composited in Nuke. I wanted to try and experiment to see how it is to present a 3D model in this way, as well as to improve my compositing and 3D tracking skills.
00:44 - 20,000 Leagues Under the Sea - This was a group project, in this shot I modelled and textured the diver's helmet. Done in Maya and Mari.
00:53 - Sunseeker 115 Yacht - Purely modelling work, although water was added as well for extra effect. Made in 3ds Max
01:08 - I am working on an extra curricular project at my university, called Stina and the Wolf. It is a full-length feature animation film which is still underdevelopment, the project appeared in a few magazines such as 3D artist and 3D world. I am still working on this project and hopefully I am able to showcase more of my work done on this project.
01:10 - Robin Hood - Character work done in Maya, Zbrush and Photoshop. The character is Robin Hood, impersonated by Russell Crowe from the 2010 film. This was my first 3D likeness study.
01:19 - 20,000 Leagues Under the Sea - Group project - Based on the 1954 film with the same title - Modelled and textured the cave, as well as texturing the submarine and adding rivets on the submarine. The cave was modelled in Zbrush, textured in Mari and with various layered shader work in Maya in order to add further details. Helped with the lighting and rendering. Arnold was the main renderer for this project.
01:26 - 20,000 Leagues Under the Sea - Modelled the cave. Worked on the rendering as well.
01:32 - The submarine was modelled by Ed Stevens, Textures done in Mari by me. In total five UV tiles were used. I also placed the 6,000 rivets (on one side, then mirrored) on the submarine, using a plugin, for extra details (it was not easy!).

People's Choice Awards

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