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Anthony Smith

United States ,  Savannah Savannah College of Art and Design,  Digital Materials and Textures II,  May 30, 2015
My name is Anthony Smith, and I am a visual effects student at the Savannah College of Art and Design graduating May 30 2015, I am currently interested in job opportunities and internships. I've always had a passion for commercials and videograpghy because advertisements were often the most funny or interesting thing on TV. In high school I began working with cameras and video in a studio where we created commercials and programs for local businesses. Although I enjoyed working in video my imagination was limited to what could be achieved in camera, until I discovered visual effects which would finally give me a opportunity to create the impossible and inspire others to do the same. My reel showcases some of my recent texture and modeling work which shows my ability to achieve many different looks and tackle new challenges. I have chosen to focus primarily on texture and shader work because I enjoy being right in the middle of a pipeline and seeing objects, characters, and environments come to life though shaders and texture. I'm happy to be apart of this field of study and hope you enjoy my reel.
  • Modeling
  • Texture Painting
  • Mari
  • Maya
  • Mental Ray
  • Nuke
  • Photoshop
  • Renderman
  • UV Layout
  • Zbrush
  • Student of the Year
  • 1047 Page Views
  • 7 Images
  • May 11, 2015
This is my show reel of textures and modeling work along with simple composting in nuke.

Item 1
"Babushka Dolls" is a project where I photographed a clean plate then modeled, lit, and textured CG Russian stacking dolls into the plate with the goal of achieving a photo-realistic composite.
This project was rendered with multiple render layers in Mental Ray then in Nuke compositing was done. This project was a 3 week assignment.

Item 2
"Cryogenic Pod Asset for N0-A" is a futuristic sleep chamber I modeled in Maya then procedurally textured in Renderman for a collaborative student film called N0-A. This item was completed over the course of 3 weeks

Item 3
"CG Golf Ball Composite" is a project in which I photographed a clean plate then using Houdini procedural and traditional modeling methods created a golf ball which was rendered in Maya with Mental Ray and the final render layers were composited in Nuke. This was a 3 week class assignment

Item 4
"Underwater Dragon" Is a creature I textured using Mari with all shader work being done in Maya. This was a 8 week class assignment that included color studies, UVing, topology repair and remodeling.

Item 5
"CG Hamburger" was a short project studying organic shaders. All textures were either 100% created digitally or photographed by me. I am responsible for all elements and this project took 4 weeks.

Item 6
"Aged Bike" Is part 2 of a project in which I was challenged to demonstrated the passing of tome using textures only. This project took 4 weeks and included concept pitching, UVing, texturing, and lighting.

Item 7
"Mil mi-14" is a Russian anti-submarine aircraft I am currently modeling and texturing with hopes to integrate into a full photo-real CG environment. I intend to model and texture the interior of the aircraft as well.

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