This is my show reel of textures and modeling work along with simple composting in nuke.
"Babushka Dolls" is a project where I photographed a clean plate then modeled, lit, and textured CG Russian stacking dolls into the plate with the goal of achieving a photo-realistic composite.
This project was rendered with multiple render layers in Mental Ray then in Nuke compositing was done. This project was a 3 week assignment.
"Cryogenic Pod Asset for N0-A" is a futuristic sleep chamber I modeled in Maya then procedurally textured in Renderman for a collaborative student film called N0-A. This item was completed over the course of 3 weeks
"CG Golf Ball Composite" is a project in which I photographed a clean plate then using Houdini procedural and traditional modeling methods created a golf ball which was rendered in Maya with Mental Ray and the final render layers were composited in Nuke. This was a 3 week class assignment
"Underwater Dragon" Is a creature I textured using Mari with all shader work being done in Maya. This was a 8 week class assignment that included color studies, UVing, topology repair and remodeling.
"CG Hamburger" was a short project studying organic shaders. All textures were either 100% created digitally or photographed by me. I am responsible for all elements and this project took 4 weeks.
"Aged Bike" Is part 2 of a project in which I was challenged to demonstrated the passing of tome using textures only. This project took 4 weeks and included concept pitching, UVing, texturing, and lighting.
"Mil mi-14" is a Russian anti-submarine aircraft I am currently modeling and texturing with hopes to integrate into a full photo-real CG environment. I intend to model and texture the interior of the aircraft as well.