In order of appearance in the showreel:
Animan (Animation Film | 2015)
Technical Director - Pipeline | Shading | Lighting | Rendering | Motion Capture | Photogrammetry
For this full cg animation film for the ITFS 2015 I created the working pipeline with name conventions, structure, workflow and some minor scripts for easier handling.
I shaded the character whose mesh and texture was created with photogrammetry which process I researched and supervised. With the two director we created a motion capture 360° tracking system where we captured the movements of animals (dog, cat and a buzzard) by recording their movements with 12-16 GoPros circled around them.
The human and the set is shaded and lighted in Arnold in Maya by me. For the lighting I mainly used practical lights to give the scene a maximum of authenticity. The rendering of the 23 shots was also done by me.
Drool Pool (Animation Film | 2015)
Technical Director - Pipeline | Lighting | Rendering
At this full cg animation film for the ITFS 2015 I created the working pipeline close to the one for Animan to provide better service for both projects because one project can always benefit from the other.
I lighted most of the shots besides the last two but all shown in the showreel. At the rendering process I helped out by killing fireflies, created a pass for ambient occlusion, created separate light passes and helped out with the overall rendering process.
The 7th Dwarf (Animation Film | 2014)
Technical Director - Pipeline | Lighting
At this animation film I worked on the 3d pipeline in 3Ds Max mainly with MaxScript and addition of .Net. I transferred the whole pipeline into a simpler and library driven script network with better UI, standard interfaces, more help for the artist, better documentary for artist and scripter and optimized scripts. I wrote my bachelor thesis about this process:
structuring and creating a 3d studio pipeline
I also had the chance to light fourteen shots of the movie. All the shots shown in my showreel were lighten by me.
Cleopatra (Short Film | 2014)
Technical Director – Motion Capture | Data Wrangler
Cleopatra was a VFX set extension workshop in which my role was to capture the camera movements with OPTITRACK so the director had a live feedback during the recording and for the use in the postproduction. Additionally I had the supervision about the recordings.
Planeta De Queso (Animation Film | 2015)
Compositor | Color Correction & Grading
This ITFS 2015 trailer is completely made out of clay. My part was on one hand to give creative and technical supervision to do the postproduction as smoothly as possible and on the other hand to do the compositing: Chroma key, erasing mistakes, matching layers, adding effects and handling the data files. I also did the color correction and parts of the grading.
Keinohrhase und Zweiohrkuecken (Animation Film | 2013)
Technical Director – Software
At this project I had just a minor role of writing some data handling software.
Note: The 7th Dwarf & Keinohrhase und Zweiohrkuecken were professional projects I worked on when I wrote my bachelor thesis.