0:06 - 0:37 (Heaven's Edge, Group Project, Level/World Design) Entire world building and lighting in UDK, some modeling and texturing of modular assets
0:38 - 0:53 (Cosmosaurus, Group Project, Game-Res Cinematic) Art Lead, all main Textures (Character, big props, vegetation, rocks), Lighting
0:54 - 0:59 (Waterwheel, Personal Project) Modeled in Maya, Sculpted in zBrush and textures created with 3D coat and Photoshop
1:00 - 1:08 (Stylized Environment, Personal Project), My current graduation project (ongoing). I am creating a large environment in UE4, the screens come very close to the final result once my graduation is over
1:09 - 1:24 (Wishing Well, Personal Project), Small diorama of a wishing well for my portfolio and some breakdown shots. I used Maya, 3dCoat, zBrush and Photoshop for the final product.
1:25 - 1:31 (Mine Cart, Personal Project), Small diorama of a mine cart in a desert environment using some assets from my graduation project. Maya, zBrush, 3d coat, Photoshop.
1:32 - 1:37 (Various Assets, Personal Project) Selected assets from my graduation project (ongoing). Maya, zBrush, 3d coat, Photoshop.