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Timothy Cole

Australia,  Sydney Academy of Interactive Entertainment (AIE),  3d Art Design for Computer Games,  December 06, 2015
My name is Timothy Cole and I am currently in my second year of 3d Art for Film and Computer Games at the Academy of Interactive Entertainment (AIE) Sydney. I am enjoying learning all different aspects of the 3d pipeline, but in particular I really enjoy Texturing, Shading and Lighting and pretty much anything with a node graph.

So for our latest environment module I decided to focus on lighting and shading within UE4 and was amazed with the results I was able to achieve. I also took this opportunity to learn Substance Designer, and used it for pretty much every texture in the scene. I tried to focus on bringing a cinematic quality to my environment with the use of lighting and depth of field.

I am passionate about the 3d industry and look forward to building my skills and portfolio, and blending game and film techniques more.
  • Animation
  • Compositing
  • Concept Art
  • Design
  • Generalist (all)
  • Lighting
  • Look Development
  • Modeling
  • Pre-visualisation
  • Texture Painting
  • After Effects
  • Maya
  • Mental Ray
  • Mudbox
  • Nuke
  • Photoshop
  • Unreal 4
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 836 Page Views
  • 6 Images
  • May 11, 2015
All work my own. Modeled in Maya, textures Substance Designer and Photoshop, some zBrush work, built in UE4

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

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