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Taizyd Korambayil

United States,  Savannah Savannah College of Art and Design,  Interactive Design and Game Developement,  May 30, 2015
Hello there, my name is Taizyd (tay-zid) and i'm an environment artist. I realized quite in early in my years at college that environment art was my calling and i've spent the last 4 years honing my skills. Apart from art, I am also very interested in the tech side of the process, so I do try to incorporate some interesting Fx and shaders into my projects. Recently i've begun using substance designer a lot, I have really taken to the procedural material creation workflow and primarily do all my texturing using substance, Unreal 4 is definitely my go to game engine for all my projects.
  • FX/Simulations
  • Lighting
  • Modeling
  • Programming
  • Texture Painting
  • 3ds Max
  • Photoshop
  • Unreal 4
  • UV Layout
  • Zbrush
  • Student of the Year
  • 1515 Page Views
  • 12 Images
  • May 11, 2015
This video showcases some of my environment and Fx work, the four projects showcased are:

1.) SpaceScape (Unreal 4): I was inspired by the movie interstellar to try and create a sort of space environment, the focus of this project was on creating realistic space backdrop and planet shader.

2.)Hedge Knights Camp(UDK): This is slightly older project, it was my first foray into realtime shaders and effects, I used it to create a small still-life style environment of a lone knights camp with some transition effects.

3.) Ice Cave(Unreal 4): My first project in UE4, it was my attempt to make something similar to epic's "effects cave demo". The primary goal of this project was to try and achieve a realistic Ice material

4.) Abandoned Tori(Unreal 4): I used this project as an opportunity to create a more natural environment and focused on creating foliage and rocks, This was definitely outside my comfort zone as I'm used to doing more hard surface models.

My go to software Packages

3ds Max
Unreal 4
Substance Designer
UV Layout

People's Choice Awards

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