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Ry Soderberg

United States,  Redmond DigiPen Institute of Technology,  Bachelor of Fine Arts In Production Animation,  June 18, 2015
I got my start as a modder for the Half-Life 1 and 2 scene back in 2006. Learning from others and creating art and levels for my friends to enjoy quickly became my favorite hobby! I haven't stopped pushing myself since and I hope to continue well into the future.
  • Animation
  • Concept Art
  • Lighting
  • Look Development
  • Modeling
  • Texture Painting
  • 3ds Max
  • After Effects
  • Maya
  • Mental Ray
  • Photoshop
  • Unity 3D
  • Unreal 4
  • XSI
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 903 Page Views
  • 7 Images
  • April 29, 2015
Several Stills of environments i've done and a demonstration of an experimental game.

0:00: Unreal Engine 4 cathedral
0:15 UE 4 Game Environment
0:30 Graveyard done in Maya
0:45 Cinema Lobby
1:00 Demonstration of an experimental game. Synched youtube theater.
1:47 UE4 Game Environment
2:17 Source Engine Game Environment


People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
Rebus Farm