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Quinn Kazamaki

United States,  Hollywood Gnomon School of Visual Effects,  Entertainment Design and Digital Production,  September 13, 2015
Hello all! I am currently a student at the Gnomon School of Visual Effects in my last few terms. My main focus is modeling and texturing environments for games, but I can jump around the pipeline as well. This WIP reel is a collection of pieces that I have completed during my stay here at Gnomon. I am in the process of finishing projects that will be used in my final reel.
Thanks for the view!
  • Compositing
  • Design
  • Editing
  • FX/Simulations
  • Generalist (all)
  • Lighting
  • Look Development
  • Modeling
  • Texture Painting
  • After Effects
  • Blender
  • Final Cut Pro
  • Mari
  • Maya
  • Mental Ray
  • Nuke
  • Photoshop
  • Unreal 4
  • UV Layout
  • V-Ray
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 1228 Page Views
  • 4 Images
  • May 12, 2015
The entire video was comped in AfterEffects. At 0:06-I modeled, lit, textured, animated etc everything in the scene using Maya for most of the project, and Blender for a few small things. Substance Painter was used for texturing on the robot. The final render is in-engine in Unreal 4. At 0:14 I modeled, lit, textured etc everything in the scene using Maya, with final output in Unreal 4. At 0:26 I modeled,lit, textured, etc using Maya, Blender, Mari, and Photoshop. The final render used V-Ray and Nuke for comp. At 0:35 I modeled, lit, and textured in Maya, Blender and photoshop. Final render was in Mental Ray, with comp in Photoshop. At 0:40 I modeled in Zbrush, textured in Mari, and rendered in Maya and Arnold. Comp was done in Nuke. At 0:45 I modeled in Zbrush, Blender, and Maya, with textures done in Substance Painter. Rendered in Marmoset.

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