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Pascal Schuerman

The Netherlands,  Helmond Sintlucas Eindhoven,  Game Design Art & Development,  July 31, 2015
My name is Pascal Schuerman, I study Game Design Art & Development at Sintlucas Eindhoven in The Netherlands. I am a CG Artist/Technical ArtistPipeline Developer. I am a Closed Beta tester of various CG Software and Games.

I like to think out of the box to solve problems and to save time for various projects that require any technical solution. I like to make mechanical rigs and do research on mechanics for different machines.

I am an autodidact, quick learner, creative and analytic thinker. I have an eye for detail and I am able to search for ways to make processes faster.

My goal is to work in the Gaming industry at a professional level.

I have worked on various projects
• Eindhoven University of Technology – RoboCup 2013
• Glow Eindhoven 2013

I have programmed a CAD Optimizer in real time application. With the spinners you can control how much you want to optimize your CAD models in real time. When you have set your value with the spinners you can watch the magic happen. The progress of the selected CAD models will be displayed at the bottom. There are two progress bars, the top progress bar is for the model that has been optimized and the bottom progress bar is for the total amount of models that you have optimized.

I have built a real time switch. When real time option is on and you change the value of the spinners, then the selected CAD model will be optimized in real time. If the real time is set to off, then you will see the update button. When you click that button it will optimize the selected models. I have built this switch for heavy scenes and to give you extra control over what you are doing.

This application will save you a lot of time and frustration when working with high detailed CAD models. It works superfast in real time.
  • Animation
  • Compositing
  • Design
  • Editing
  • FX/Simulations
  • Generalist (all)
  • Level Design
  • Lighting
  • Look Development
  • Matchmove
  • Modeling
  • Programming
  • Rigging
  • Texture Painting
  • UI Design
  • 3ds Max
  • After Effects
  • Boujou
  • Keyshot Renderer
  • Matchmover
  • Maya
  • Mental Ray
  • Mudbox
  • Phoenix FD
  • Photoshop
  • Real Flow
  • Unity 3D
  • UV Layout
  • V-Ray
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 1592 Page Views
  • 12 Images
  • May 14, 2015
________1______________________________________________Time: 00:06:00 - 01:26:00_____
Pascal Schuerman Game.
I have programmed a game in 3DS MAX with a High Score Database.

How to play?

The Color Indicator randomly changes the color over time per level.
The poles randomly changes the color and popping out/in overtime per level.

Click the poles in the viewport with your left mouse button when the poles are popped out.
If you click the corresponding colors indicated by the Color Indicator you will earn points.
If you click the wrong color you will lose a point.
You can click on multiple poles to earn more points if it has the same color as the Color Indicator.


Leveling

You start at a low speed of randomly poles popping out/in.
You gain an extra level per 10 points.
When you go up one level the speed of randomly popping poles out/in will increase.
If you clicked too much on the wrong color your level will decrease as well as the speed of the game.


Game User Interface

Buttons
START – Starts the game.
RESTART – Restarts the game.
STOP – Stops the game.
HIGH SCORE – Opens the high score screen.
HELP – opens the help screen.

Displays
Color Indicator – Randomly changes the color over time per level.
Score: - Shows your current score.
Time Left: - Shows the time you have left before the game ends and displays your high score.

Software used: 3DS MAX

________2______________________________________________Time: 01:27:00 - 01:30:00_____
Robot oil barrel war machine real time render (Appearances are deceptive).
Rendered real time in Marmoset Toolbag.

Software used: 3DS MAX, Photoshop, Marmoset Toolbag
________3______________________________________________Time: 01:32:00 - 02:47:00 _____
Robot oil barrel war machine rig (Appearances are deceptive).

Software used: 3DS MAX, Photoshop
________4______________________________________________Time: 03:01:00 - 02:47:00 _____
Robot oil barrel war machine (Appearances are deceptive) procedural animation.

Polycount for the complete war machine. (all the inside bits and parts that make the machine work)
Tris: 7.974
Polycount for the oil barrel without any technical stuff.
Tris: 1.044
I have made the war machine walk over terrain while his weapons are busy with target practice.

Software used: 3DS MAX, Photoshop



________5______________________________________________Time: 03:02:00 - 03:30:00 _____
Pascal Schuerman CAD Optimiser. I optimize a CAD model from 38.192 polys to 6.605 polys and the optimized model still looks good.

I have programmed a CAD Optimizer application. With the spinner you can control how much you want to optimize your CAD models. When you have set your value with the spinner you can press the start button and watch the magic happen. The status and the progress of the selected CAD models will be displayed under the start button. This application will save you a lot of time and frustration when working with high detailed CAD models. It works superfast with just a click of a button.

Software used: 3DS MAX

________6______________________________________________Time: 03:31:00 - 03:54:00 _____
Pascal Schuerman CAD Optimiser In Real Time. I optimize a CAD model from 6.605 polys to 4.615 polys and the optimized model still looks good.

I have programmed a CAD Optimizer in real time application. With the spinners you can control how much you want to optimize your CAD models in real time. When you have set your value with the spinners you can watch the magic happen. The progress of the selected CAD models will be displayed at the bottom. There are two progress bars the top progress bar is for the model that has been optimized and the bottom progress bar is for the total amount of models that you have optimized.

I have built a real time switch. When real time option is on and you change the value of the spinners then the selected CAD model will be optimized in real time. If the real time is set to off then you will see the update button. When you click that button it will optimize the selected models. I have built this switch for heavy scenes and to give you extra control over what you are doing.

This application will save you a lot of time and frustration when working with high detailed CAD models. It works superfast in real time.

Software used: 3DS MAX

________7______________________________________________Time: 03:55:00 - 04:52:00 _____
Robot transformer soccer ball rig.

This is a robot transformer soccer ball technical demo. I designed This Robot Transformer for Eindhoven University of Technology and the RoboCup 2013.

Software used: 3DS MAX, Photoshop



________8______________________________________________Time: 05:53:00 - 05:00:00 _____
Robot transformer soccer ball.

High quality render for print (9933 x 14043 Pixels) Robot Transformer Soccer ball Poster. I designed This Robot Transformer for Eindhoven University of Technology and the RoboCup 2013.

Software used: 3DS MAX, Photoshop

________9______________________________________________Time: 05:01:00 - 05:31:00 _____
Pascal Schuerman Collision Detection.

I have programmed a collision detection application in real time. You can use this application in real time or update mode. You have control over how the selected objects behave with the spinners. You have two modes the Transformations mode with all the transformation options and the explode mode. With the explode mode you can control the range and transformations of the explosion.

The spinners for each transformation in the explode mode can be randomized with the randomize button. The left spinner is for the minimum range and the right spinner is for the maximum range in randomization. When you click the randomize button the value of the left and the right spinner will be used for randomization of minimum and maximum.

Software used: 3DS MAX

________10_____________________________________________Time: 05:32:00 - 05:35:00 _____
Nocturne Turntable.

The left turntable is Nocturne based on League of Legends High poly sculpture in Zbrush. From full body to close up.

The right turntable is Nocturne based on League of Legends Low poly model. Real time rendered in Marmoset Toolbag.

Software used: 3DS MAX, Zbrush, Photoshop, Marmoset Toolbag

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