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Nicholas Cashio - Pirate Ship

United States,  Savannah SCAD,  ITGM 336 Applied Principles: Game Art,  May 26, 2016
I am a Junior in Game Development at the Savannah College of Art and Design in Savannah, GA. I am concentrating in character art, but I also love creating environments and hero assets. This is a pirate ship in an environment that I created for a 10 week quarter class.
  • Modeling
  • Texture Painting
  • Keyshot Renderer
  • Maya
  • Photoshop
  • Unreal 4
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 1124 Page Views
  • 3 Images
  • May 13, 2015
0:04-0:19 - Wireframe and shaded/untextured turntable
Here is a turntable showcasing my pirate ship's geometry and structure. The turntable was rendered in ZBrush. The majority of the ship was modeled in Maya, aside form the organic railing posts that line the ship and it's balcony. These posts were sculpted in ZBrush. UV's were created using Maya.

0:19-0:27 - Textures and materials renders
Here are renders of the model with all textures and materials applied in Keyshot.

0:27-0:31 - In game screenshot
Here is an in game screenshot from Unreal Engine 4.

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