I'm born and raised in Taiwan. I moved to California in 2006 and studied foundation Art at Pasadena City College for 1 years.
And then, I started my 3D training at Gnomon School of Visual Effects in 2011. I majored in Modeling and Texturing track and I found myself more addicted in the game industry during my study. Therefore, I studied intensively toward low-poly modeling and optimization.
The programs I am familiar and confident with are: Maya, Zbrush, Mudbox, xNormal, Photoshop, Ddo, Ndo2, Marmoset Toolbag2, and Aftereffects. I also got the knowledge of Nuke, Illustrator, Mari, and UDK. Of course, I know Mental Ray and V-ray in Maya as well.
Even though I tend to game industry, I am open to any kind of jobs which are related to 3D world. I really enjoy doing modeling, retopology, UVs and texturing. I am always on the lookout for new technologies and continue growth as an artist. After graduation, I did some freelance jobs for films to get more experience.
- Generalist (all)
- Texture Painting
- After Effects
- Mental Ray
- Unreal 4
- UV Layout