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Nathan Tu

United States,  Hacienda Heights Gnomon School of Visual Effects,  Modeling and Texturing,  March 28, 2014
I'm born and raised in Taiwan. I moved to California in 2006 and studied foundation Art at Pasadena City College for 1 years.

And then, I started my 3D training at Gnomon School of Visual Effects in 2011. I majored in Modeling and Texturing track and I found myself more addicted in the game industry during my study. Therefore, I studied intensively toward low-poly modeling and optimization.

The programs I am familiar and confident with are: Maya, Zbrush, Mudbox, xNormal, Photoshop, Ddo, Ndo2, Marmoset Toolbag2, and Aftereffects. I also got the knowledge of Nuke, Illustrator, Mari, and UDK. Of course, I know Mental Ray and V-ray in Maya as well.

Even though I tend to game industry, I am open to any kind of jobs which are related to 3D world. I really enjoy doing modeling, retopology, UVs and texturing. I am always on the lookout for new technologies and continue growth as an artist. After graduation, I did some freelance jobs for films to get more experience.
  • Generalist (all)
  • Modeling
  • Pre-visualisation
  • Texture Painting
  • After Effects
  • Mari
  • Maya
  • Mental Ray
  • Mudbox
  • Nuke
  • Photoshop
  • Unreal 4
  • UV Layout
  • V-Ray
  • Zbrush
  • Student of the Year
  • 2043 Page Views
  • 5 Images
  • March 04, 2015
Project 01 - NPC
Project 02 - Girl Portrait
Project 03 - Milker
Project 04 - Props
Project 05 - Tileable Wall

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
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