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Moize Opel

Canada,  Montreal UQAC - NAD,  Video Game Deisgn & Animation,  May 05, 2015
I'm a concept artist and generalist from Montreal Canada. I enjoy focusing efforts in world building for games or stories in general.
  • Animation
  • Concept Art
  • Design
  • Generalist (all)
  • Level Design
  • Lighting
  • Look Development
  • Modeling
  • Pre-visualisation
  • Programming
  • Rigging
  • Story Development
  • Texture Painting
  • 3D Coat
  • 3ds Max
  • Maya
  • Motion Builder
  • Photoshop
  • Unreal 4
  • Zbrush
  • Student of the Year
  • 1730 Page Views
  • 9 Images
  • May 03, 2015
Modeling: Low poly characters for games under 25K poly
Simulation: APEX Cloth simulations game ready
Rigging: Stretch and Squash, facial, blendshapes
Animation: Mocap and Keyframe animation done in Maya
Coding: Spells and fight game mechanics using Blueprints in UE4

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
Rebus Farm
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