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Lorenzo Melizza

Italy,  Florence Accademia Nemo NT (Firence),  Visual FX,  June 01, 2014
My name is Lorenzo Melizza, I'm a passionate 3d modeler. Three years ago i started my adventure in the CG world, and by now, I'm totally addicted to it.
I'm always trying new thing, new way to reach and beat my limit. On June 2014 I graduated in the Visual FX class of Nemo Academy of Florence.
During my last year I study to build a stronger portfolio and, in the meantime I coworked on some indie project.
  • Concept Art
  • Modeling
  • Rigging
  • Texture Painting
  • Mari
  • Maya
  • Mental Ray
  • Photoshop
  • Unreal 4
  • V-Ray
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 1135 Page Views
  • 4 Images
  • May 13, 2015
In this video I show the texture and shading of this drow ranger inside Marmoset Toolbag 2.0. This project started a couple of week ago during a game of D&D.
In this project I used Autodesk Maya for the low poly mesh, Marvelous Designer for clothing, Zbrush to sculpt the anatomy and all the details on clothes and accessories, Xnormal to bake the base maps and Photoshop to paint them.

Total polycount: 19922 (39600 triangles)
Maps count: 34 x 2K - 7 x 1K
Rendered in Marmoset Toolbag

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
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