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Khaled Al. Khanbashi

United Arab Emirates,  Dubai SAE Institute,  Games Programming,  April 16, 2016
A person who loves diving into latest technologies to come up with a solution/experience from a different angle/perspective.

1st Year Student


This project is about a classical Rock Paper Scissors game. Its between a player (human) and a virtual opponent (machine). Meant to integrate a hardware component (through low-level API) and utilize it within a game context and show how hardware can provide another level of experience into a gameplay.
  • Concept Art
  • Design
  • Programming
  • UI Design
  • 3ds Max
  • Photoshop
  • Unity 3D
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
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  • May 11, 2015
This project is about a classical Rock Paper Scissors game. Its between a player (human) and a virtual opponent (machine). It meant to fulfil Computer Hardware & Operating Systems unit specification by integrating a hardware component (through low-level API). In addition, to utilize latest technologies within a game context and show how hardware can provide another level of experience into a gameplay.

Additional Details:

Architecture: Component-based architecture
Communication: Custom event-based system plus services
Logic: Human (Leapmotion), Machine (Randmization AI)
Animation: Programmatic machine-state for machine hand, counter and textual emoticons.
UI: Customized UI
Sound: Robotic SFX


[Software]
Engine: Unity 5.0.1f1
IDE: MonoDevelop 4.0.1
Runtime: Mono 2.10.11
SDK: Leap Motion 2.2.4
Graphic: Adobe Photoshop CC & Illustrator CC
Audio: Adobe Audition CC

[Hardware]
Leapmotion Controller

[Target Platform]
Windows & Mac OS X

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