All Modeling, Textures, Lighting, and Rendering were done by myself.
The abandoned hospital environment in UE4. (the bath tub hallway) PBR Textures, metal roughness workflow. Most textures were created from photo sources with heavy hand painted customizations done in Photo Shop. All models were done with Maya and I utilized Z brush. This project was completed in three weeks.
A turntable of one of the bath tubs from my first environment scene. a single 2k PBR Texture, metal roughness workflow. Textured purely in photoshop by hand minus the grease marks emanating from the top of the base which were photo sourced from cg Textures and with hand painted height maps that I converted to normals with Crazy Bump. Modeled in Maya.
A late 1800's Martin Maier chest mash up(Hero Prop); I combined reference from a couple different Martin Maier Chests. PBR Texture, Metal Roughness workflow. I started with base textures out of Substance Painter and then moved on to hand painting details and the entire roughness map in Photoshop by hand. Modeled in Maya and Z Brush This project was completed in three weeks.
A UE4 scene of a Tuscan Village in Italy. PBR Textures Metal Roughness workflow. This was my first environment made in Unreal 4; The textures on the walls and floor were done with Z brush and Photoshop. Most of the other textures were photo sourced and heavily altered. Modeled in Maya and Zbrush. This project was completed in three weeks.