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Ignacio Guajardo Unanue

United States,  Austin Ringling College of Art and Design,  Game Art and Design,  May 09, 2014
My name is Ignacio Guajardo Unanue and I graduated Ringling College of Art and Design in May of 2014. I currently work at BioWare Austin.
  • Concept Art
  • FX/Simulations
  • Generalist (all)
  • Level Design
  • Lighting
  • Modeling
  • Pre-visualisation
  • Texture Painting
  • 3ds Max
  • Keyshot Renderer
  • Maya
  • Photoshop
  • Renderman
  • Unreal 4
  • V-Ray
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 2084 Page Views
  • 12 Images
  • May 10, 2015
The first environment is an environment I completed solely by myself (rendred in UE4). In the city environment I was responsible for all of the: Concept, modeling, texturing, shader work, shader FX, animation, camera work, and lighting (rendred in UE4). The exceptions were: The particle FX which includes the rain, rain mist, rain puddle, and rain impact as well as the fireworks was created by Jati Darmawan. Additional help to add the big posters in the city by Jati Darmawan, Clayton Chod and Garrett Stevens. The atomic theater space I was responsible for all of the: Concept, modeling, texturing, shader work, shader FX, animation, camera work and lighting (rendred in UE4). The exception was: Jati Darmawan created the green smoke particle effect. For the robot fight shots: I created the atomic robot (in-engine shots rendred in UE4, high poly stills in renderman). Responsible for everything about the robot except for its particle effects again created by Jati Darmawan. Additional animation assistance by Marissa Ullman. The background environment by Clayton Chod. Other robots seen that are not the atomic robot created by Clayton Chod and Jati Darmawan. After that it's all me: The tank, trolley, whale town, and sci-fi nuclear fuel rods and all of the other model renders I was responsible for everything.

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