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Ethan Lim

Singapore,  Singapore 3dsense Media School,  Diploma in Animation (3D Modelling),  November 28, 2015
Hi! My name is Ethan and I recently completed my 1-year animation course at 3dsense Media School, specializing in 3D Modelling and Texturing. Prior to attending 3dsense, I did not have background in art. I grew up learning physical sciences my whole life. However, while in university I discovered Blender, and the beautiful 3D renders pulled me in like a black hole! This accidental discovery made me all the more curious and thirst for a career in this creative field. So, I decided to take the leap of faith and enroll myself at a local animation school.
  • Lighting
  • Modeling
  • Rigging
  • Texture Painting
  • After Effects
  • Keyshot Renderer
  • Maya
  • Mental Ray
  • Photoshop
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 2296 Page Views
  • 8 Images
  • April 14, 2015
(00:00 - 00:38) Hard Surface Modelling. I modelled the Porsche 918 Spyder in Maya. Textured some areas such as the logos, wheels, and interior panels and interfaces. Brought the rest into Keyshot for shaders, lighting set up, and camera moves before finally rendering the still beauties and the turntable in Keyshot.

(00:39 - 01:38) Game Ready Character. I first used ZBrush to sculpt it, and baked the individual maps using XNormal. The maps are 4k maps each. Lighting was done in Marmoset Toolbag 2, with several individually placed lights to bring out interesting areas in the character to showcase the detail in the modelling and texture work. i.e. Thighs, edge of sword, arms, torso. The character was rigged simply as well in preparation for our class' short film, and so that different beauty poses could be explored as well

(01:39 - 2:00) A cartoon modelling assignment from school. Polygon modelled this in Maya, and rendered using Arnold Renderer..

(2:02) One of the 3 environments that we build for our class short film project. The environment and assets in this scene was modelled and textured by me. We used Arnold Renderer for it..

(02:15) This Skyrim dragon fan art, Alduin, was completed in our Intro to zBrush lesson. Sculpted, polypainted and rendered with simple passes in ZBrush, composited in Photoshop.

People's Choice Awards

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