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Dylan Walsh

United States,  Winter Park Full Sail University,  Game Art Bachelor of Science,  September 05, 2014
Hello!

My name is Dylan Walsh. I've always been passionate about art, and about video games, so when making art for video games is my dream come true. Watching a movie or reading a book is always enjoyable, but being able to interact with the entertainment you're experiencing is something special to video games, and I hope that as an artist someday I have great stories, experiences, and the skills to convey those stories and experiences through gameplay. Graduation is the beginning of the next chapter in the journey walks the road towards that destination.
  • Design
  • Modeling
  • Texture Painting
  • Maya
  • Mudbox
  • Photoshop
  • Unreal 4
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 1391 Page Views
  • 4 Images
  • March 14, 2015
All characters on this demo reel are rendered within Marmoset 2 Toolbag, and are using PBR materials.

All work was done by me. This includes:
Design
Sculpting
Modeling/Retopo
Texturing
Rendering/Lighting
Video

Details about the characters:

Character 1 (0:05-0:33)
The character has a polycount of ~65k tri's, and uses 2048 texture maps, using a combination of albedo, transparency, gloss, metalness, specular, cavity, ambient occlusion, and normal maps. She has 5 materials total, one for her armor, one for her Flesh/Skin/Eyes, one for the cloth and leather, one for the hair, and one for the hammer. She was completed in 128 hours of work time.

Character 2 (0:34-1:00)
The character has a polycount around ~48k tri's, and uses 2048 texture maps, using a combination of albedo, transparency, gloss, metalness, specular, cavity, ambient occlusion, and normal maps. He has 4 materials total, one for his cloths/leather, one for the flesh/Skin/Eyes, one for the hair/feathers, and one for the sword. He was completed in 110 hours of work time.

Character 3 (1:01-1:29)
The character has a polycount around ~38k tri's, and uses 2048 texture maps, using a combination of albedo, transparency, gloss, metalness, specular, cavity, ambient occlusion, and normal maps. She has 3 materials total, one for the flesh/fur/eyes/claws, one for the hair, and one for the wings. She was completed in 130 hours of work time.

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
Rebus Farm