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Daniela Pinto

Canada,  Montreal NAD - Université du Quebec à Chicoutimi,  Atelier de simulation de production (Production Simulation Workshop),  December 22, 2015
I'm a very passionate 2D and 3D Artist with a deep interest in the creation of characters.
For this project, I had to design and bring to life a set of characters that would be the protagonists of a game made in seven weeks of production. The project was to make a remake of an old game, and our teacher gave us Adventure Island as challenge.
  • Concept Art
  • Modeling
  • Texture Painting
  • 3ds Max
  • Mudbox
  • Photoshop
  • Unreal 4
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 2672 Page Views
  • 12 Images
  • May 13, 2015
Before doing the models, I started off by designing each character in Photoshop CS6 and Zbrush. I took a lot of references from tribes from Africa to do so. I also considered the fact that the characters were made for a remake of an older game, Adventure Island, so my team and I decided that the protagonists would be a female and a T-rex like creature.
When the design was accepted by my team and my teacher, I did the high-res models in zbrush with all the details.
For the optimized versions, I used 3ds Max to do the retopology and the UV sets.
Once that was done, I baked all the maps I needed with xNormal .
The texturing was done entirely in Substance Painter, I also used Photoshop to fix some details afterwards..
The skin and cloth shader Materials were done by me in Unreal 4 aswell as the final render.

The idle animation was done by one of my colleagues as well as the base props.
Happy!
Refleeections! (rendered in 3ds Max + Photoshop)
Alex and Sofia from Reflections
Kilian, rendered in U4
Kilian, rendered in U4.
Lady In turquoise
Dragon's passion

People's Choice Awards

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