Next gen game characters done while i was attending to Think Tank Training Centre, in 2014.
Rendered in Marmoset Toolbag. Modeled in Maya, sculpted in Zbrush and textured in Photoshop.
I came across numerous difficulties on this project, but i eventually surpassed it thanks to all the support i had from the school and my classmates.
After i went trough the first character, my objective was to come up with an efficient workflow so i can deliver the projects on the strict due dates set by my awesome mentor, Pierre Bourgeot.
So all the art creation follows a pre established workflow, so i can have consistency on how much i produce and how long i should stay on given step of the process.