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Daan Meysman

Belgium,  Kortrijk Howest Kortrijk,  Digital Arts And Entertainment,  September 18, 2015
Hi there,
I'm Daan Meysman and I'm a third and last year student in a game arts course in Belgium.
My interest are 3D game art and level design/environment art.
I mainly want to create good looking 3D models and cool environments.
Ever since I was 12, I was playing around with 3d and various types of level editors.
It was always my dream to become involved in the games industry and now I hope to fulfil that dream and become a good 3D artist.

Cheers,
  • Level Design
  • Lighting
  • Modeling
  • Texture Painting
  • 3ds Max
  • Maya
  • Mental Ray
  • Photoshop
  • Unity 3D
  • Unreal 4
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 1005 Page Views
  • 12 Images
  • April 04, 2015
A small environment in which the seasons change in a dynamic way. Created in UE4,
mainly by the use of materials (dynamic shaders) but also by the use of lighting, scripting and particle effects.

The most used techniques I used for this are vertex material blending and tessellation
Every parameter is controlled using a matinee timeline. This enables me to animate values in the course of time.
For example to increase the snow amount variable of my snow/ice shader during the winter season.
I can also enable or disable different particle effects this way.

People's Choice Awards

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Rebus Farm