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Daan Meysman

Belgium,  Kortrijk Howest Kortrijk,  Digital Arts And Entertainment,  September 18, 2015
Hi there,
I'm Daan Meysman and I'm a third and last year student in a game arts course in Belgium.
My interest are 3D game art and level design/environment art.
I mainly want to create good looking 3D models and cool environments.
Ever since I was 12, I was playing around with 3d and various types of level editors.
It was always my dream to become involved in the games industry and now I hope to fulfil that dream and become a good 3D artist.

  • Level Design
  • Lighting
  • Modeling
  • Texture Painting
  • 3ds Max
  • Maya
  • Mental Ray
  • Photoshop
  • Unity 3D
  • Unreal 4
  • Zbrush
  • Student of the Year
  • 1583 Page Views
  • 12 Images
  • April 04, 2015
A small environment in which the seasons change in a dynamic way. Created in UE4,
mainly by the use of materials (dynamic shaders) but also by the use of lighting, scripting and particle effects.

The most used techniques I used for this are vertex material blending and tessellation
Every parameter is controlled using a matinee timeline. This enables me to animate values in the course of time.
For example to increase the snow amount variable of my snow/ice shader during the winter season.
I can also enable or disable different particle effects this way.

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

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Rebus Farm