Hi everyone! I'm Chris (also known as Beefaroni). I'm 23 and have been doing 3d-related art for about three years.
I never really knew that there could be a career path in 3d until I arrived at college. After taking a physical 3D foundations course, I was hooked on the idea of building both physically and digitally.
Dandelion Observation Deck is the first environment where I really spent a lot time trying to hit a artistic level I had missed in my older projects. It involved a ton of work, and it wouldn't have been possible without the amazing critiques.
The African Union Armed forces is not real-time; however, it is the first project I ever finished to a standard I was happy with. The order of my work (in terms of completion) is the African Union Armed Forces, V1610 Camera, Dandelion Observation Deck, Overwatch Art Test, MP34.
African Union Armed Forces: Base in Maya, details in Zbrush, rendered with V-Ray
V1610 Camera: Modeled in Maya, baked in xNormal, textured with NDO/DDO. Tri count: 8,159 with 4K textures.
Dandelion Observation Deck: Base in Maya, baked in xNormal, textured with Substance Designer, rendered with UE4.
Overwatch Art Test: Base in Maya, baked in xNormal, textured with Substance Designer, rendered in Toolbag 2. Tri count: under 7,500 with 2K textures.
MP34: Base in 3Ds Max, procedurally textured with Substance Designer, rendered in Toolbag 2. Tri count: 19,376 with 4K textures.
As a quick side note if my Linkedin is confusing. I am finishing school remotely and will graduate in May of 2015. Hi-Rez Studios contacted me about a position and I am now working in Atlanta as a weapons artist.
In addition, if you want to see more work/breakdowns of the images posted here, please visit my site at www.chrisstone3d.com
- 3D Coat
- 3ds Max
- Unreal 4
- UV Layout