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Christopher Stone

United States of America,  Atlanta, GA Northeastern University,  Digital Art,  May 01, 2015
Hi everyone! I'm Chris (also known as Beefaroni). I'm 23 and have been doing 3d-related art for about three years.

I never really knew that there could be a career path in 3d until I arrived at college. After taking a physical 3D foundations course, I was hooked on the idea of building both physically and digitally.

Dandelion Observation Deck is the first environment where I really spent a lot time trying to hit a artistic level I had missed in my older projects. It involved a ton of work, and it wouldn't have been possible without the amazing critiques.

The African Union Armed forces is not real-time; however, it is the first project I ever finished to a standard I was happy with. The order of my work (in terms of completion) is the African Union Armed Forces, V1610 Camera, Dandelion Observation Deck, Overwatch Art Test, MP34.

African Union Armed Forces: Base in Maya, details in Zbrush, rendered with V-Ray

V1610 Camera: Modeled in Maya, baked in xNormal, textured with NDO/DDO. Tri count: 8,159 with 4K textures.

Dandelion Observation Deck: Base in Maya, baked in xNormal, textured with Substance Designer, rendered with UE4.

Overwatch Art Test: Base in Maya, baked in xNormal, textured with Substance Designer, rendered in Toolbag 2. Tri count: under 7,500 with 2K textures.

MP34: Base in 3Ds Max, procedurally textured with Substance Designer, rendered in Toolbag 2. Tri count: 19,376 with 4K textures.

As a quick side note if my Linkedin is confusing. I am finishing school remotely and will graduate in May of 2015. Hi-Rez Studios contacted me about a position and I am now working in Atlanta as a weapons artist.

In addition, if you want to see more work/breakdowns of the images posted here, please visit my site at
  • Modeling
  • Texture Painting
  • 3D Coat
  • 3ds Max
  • Maya
  • Photoshop
  • Unreal 4
  • UV Layout
  • V-Ray
  • Zbrush
  • Student of the Year
  • 2066 Page Views
  • 12 Images
  • March 11, 2015
Dandelion Observation Deck was created and rendered inside of Unreal Engine 4. It is based off of Sam Brown's, M-Deck.

Master materials were created in Substance Designer 4, and were then used with layered materials in UE4. Color IDs were used to map the materials to different parts of the props. To achieve the scuffs, a grey-packed tileable "scuff' texture was used and added to the master material. This allowed me to alter the intensity and repetition of the scuffs from object to object.

The UI was created using grey-packed textures with material nodes for animation. The planet in back was created by using two spheres, one with regular normals and the other with flipped normals and a negative fresnel node to achieve the atmospheric effect.

The lighting was accomplished using IES lights from a manufactures website. This allowed for more realistic lighting profiles.

Modeling: Maya, Zbrush
Texturing: Photoshop, Substance Designer, Knald
Baking: xNormal
Rendering: Unreal Engine 4

If there are any other technical specifications that the images on my website do not address, please let me know.

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

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