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Alex Holmes

United Kindgdom,  Guildford University of Portsmouth,  BSc Computer Animation,  July 22, 2015
I am a passionate and creative 3D artist, with a goal to develop and use my skills for creating the best games possible.
I have always been a huge fan of all media, including television, film, music and games. These interests have influenced the way I view the world around me, I have made it my goal to represent my world view through the next-generation of games!

I am graduating University this summer and am eager to develop my 3D art skills in the following months, so I am open to creative criticism!
  • Animation
  • Design
  • Editing
  • Level Design
  • Lighting
  • Look Development
  • Modeling
  • Sound Design
  • Story Development
  • Texture Painting
  • 3D Coat
  • 3ds Max
  • After Effects
  • Blender
  • Maya
  • Mental Ray
  • Motion Builder
  • Unity 3D
  • Unreal 4
  • Zbrush
  • Student of the Year
  • 1984 Page Views
  • 12 Images
  • May 11, 2015
FINAL YEAR PROJECT - Environment in Unreal Engine 4. - (00:05 - 00:50)

(00:05) - This Project was a study in designing storytelling elements within an environment, whilst representing a mood and a theme throughout.
(00:14) - All Models and Textures are my own, excluding grass / heather foliage and UE4 marketplace content such as the skybox and wooden crate pack.
- I used colour theory and post processing volumes within UE4 to create a contrast between the two areas in the level.
(00:30) - I used Blueprint scripting to create interactive doors, the entire environment is fully playable.
(00:34) - I used emissive materials and post processing, to achieve an sci-fi / industrial mood.

"The Ship Anson' - UE4 Architectural Study (00:53 - 01:07)

(00:53) - I start by showing a finished shot of the building model, and implemented textures and materials.
(00:57) - A closer shot, fades between the fully rendered shot and a wireframe view of the building Mesh.
(01;01) - Next I show a isolated view of the window / glass material that uses bump mapping to represent an interior behind the dirty glass.
(01:02) - Here is a breakdown of the 3 Physically based materials that I made for this project, the other materials used are from the UE4 starter pack.

'Neon Cannon' A weapon Mod made for Unreal Tournament (01:08 - .01:18)

(01:08) - A final turntable of the finished models and textures of the weapon mod.
(01:12) - A Breakdown of the texture maps used in this project.
(01:15) - An 'In-Game' view of the weapon mod working in UE4

'Alien' - Film Trailer CG Recreation. (01:18 - 01:27)
- A recreation of the original 1979 film 'Alien' created in 3Ds max
(01::18) - A final render of the iconic 'Nostromo' hallway. Rendered with MentalRay in 3Ds Max.
(01:21) - A wireframe view breakdown of the mesh I modelled for the project.
(01:24) - A final render of the 'egg chamber' scene, Environment Assets modelled and Textured by me, Motion Capture used for character animation.

Black Shuck - Independent Game Project (01:28 - 01:43)
(01:28) - Ambient occlusion breakdown of 'Tavern Interior' in UE4, all models are my own.
(01:32) - Ambient Occlusion breakdown of 'Town Square' in UE4, all models are my own.

Alex Holmes

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
Rebus Farm