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Alex Holmes

United Kindgdom,  Guildford University of Portsmouth,  BSc Computer Animation,  July 22, 2015
I am a passionate and creative 3D artist, with a goal to develop and use my skills for creating the best games possible.
I have always been a huge fan of all media, including television, film, music and games. These interests have influenced the way I view the world around me, I have made it my goal to represent my world view through the next-generation of games!

I am graduating University this summer and am eager to develop my 3D art skills in the following months, so I am open to creative criticism!
  • Animation
  • Design
  • Editing
  • Level Design
  • Lighting
  • Look Development
  • Modeling
  • Sound Design
  • Story Development
  • Texture Painting
  • 3D Coat
  • 3ds Max
  • After Effects
  • Blender
  • Maya
  • Mental Ray
  • Motion Builder
  • Unity 3D
  • Unreal 4
  • Zbrush
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 1224 Page Views
  • 12 Images
  • May 11, 2015
FINAL YEAR PROJECT - Environment in Unreal Engine 4. - (00:05 - 00:50)

(00:05) - This Project was a study in designing storytelling elements within an environment, whilst representing a mood and a theme throughout.
(00:14) - All Models and Textures are my own, excluding grass / heather foliage and UE4 marketplace content such as the skybox and wooden crate pack.
- I used colour theory and post processing volumes within UE4 to create a contrast between the two areas in the level.
(00:30) - I used Blueprint scripting to create interactive doors, the entire environment is fully playable.
(00:34) - I used emissive materials and post processing, to achieve an sci-fi / industrial mood.

"The Ship Anson' - UE4 Architectural Study (00:53 - 01:07)

(00:53) - I start by showing a finished shot of the building model, and implemented textures and materials.
(00:57) - A closer shot, fades between the fully rendered shot and a wireframe view of the building Mesh.
(01;01) - Next I show a isolated view of the window / glass material that uses bump mapping to represent an interior behind the dirty glass.
(01:02) - Here is a breakdown of the 3 Physically based materials that I made for this project, the other materials used are from the UE4 starter pack.

'Neon Cannon' A weapon Mod made for Unreal Tournament (01:08 - .01:18)

(01:08) - A final turntable of the finished models and textures of the weapon mod.
(01:12) - A Breakdown of the texture maps used in this project.
(01:15) - An 'In-Game' view of the weapon mod working in UE4

'Alien' - Film Trailer CG Recreation. (01:18 - 01:27)
- A recreation of the original 1979 film 'Alien' created in 3Ds max
(01::18) - A final render of the iconic 'Nostromo' hallway. Rendered with MentalRay in 3Ds Max.
(01:21) - A wireframe view breakdown of the mesh I modelled for the project.
(01:24) - A final render of the 'egg chamber' scene, Environment Assets modelled and Textured by me, Motion Capture used for character animation.

Black Shuck - Independent Game Project (01:28 - 01:43)
(01:28) - Ambient occlusion breakdown of 'Tavern Interior' in UE4, all models are my own.
(01:32) - Ambient Occlusion breakdown of 'Town Square' in UE4, all models are my own.

Alex Holmes
-3D ART AND ANIMATION SHOWREEL-

alexholmes.art@gmail.com
www.alexholmesportfolio.co.uk



People's Choice Awards

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To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

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