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Adam Zemany

United States,  South Burlington Champlain College,  3D modelling 1; 3D modelling 2; Advanced Seminar in Environments; Environments;,  May 09, 2015
Hello! I just recently graduated with Bachelor Degree in Game Art and Animation. This is my second degree, my first of which is an Assocites Degree in Architectural Technology. I am an environment artist, and focus primarily on modelling and texturing with other various post processing techniques as well.
The first project is based off of a Deus Ex concept, which I was calling the War Room. This piece was fun to work on and learned a lot from it. There is a lot more that I could do with it, but the shader's are what I primarily focused on with this concept. The second project is based off of the castle island off the coast of France called Mont Saint Michel. These two projects were done in Unreal Engine 4. The last project was based off of another Deus Ex concept piece, sort of a cyber-punk city street scene. This was done in UDK (Unreal Engine 3).
  • Compositing
  • Concept Art
  • Design
  • FX/Simulations
  • Lighting
  • Modeling
  • Texture Painting
  • UI Design
  • 3ds Max
  • After Effects
  • Maya
  • Photoshop
  • Unreal 4
  • UV Layout
Pixologic
  • NEXT-GEN GAMING
  • Student of the Year
  • 1437 Page Views
  • 9 Images
  • May 12, 2015
This is my Spring 2015 Environment Art Demo Reel

(0:00-0:06) For our demo reels for our class, we needed to have an opening title card, so I chose to have mine within my scene, using the holograms in the Sci Fi environment.

(0:07-0:43) This is my Sci Fi War Room piece, based off of a Deus Ex concept painting. I modeled everything you see here in 3DS Max, and then imported those pieces into Unreal 4 where I then built the scene. Everything here was made by me either as shader work within the engine, or made in Photoshop. This was a 10 week project.

(0:44-1:10) This is Mont Saint Michel, a castle island off the coast of France, with this being my depiction of it back in the Medieval times. I modeled everything you see here in 3DS Max, and then imported those pieces into Unreal 4 where I then built the scene. The textures were made in Photoshop. This was an 11 week project.

(1:11-1:21) This is a Cyber-Punk City street scene based off of a Deus Ex concept painting. This was my very first large environment piece I have done. I modeled everything you see here in 3DS Max, and then imported those pieces into UDK (Unreal Engine 3) where I then built the scene. This was a 10 week project.

(1:22-1:30) For our demo reels for our class, we needed to have a closing title card, so I chose to have mine within my scene, using the holograms in the Sci Fi environment.

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