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Adam Oresten

New Zealand,  Auckland City Media Design School,  Bachelor of Creative Technologies,  May 15, 2015
I'm a swedish student, just about to graduate from a bachelor in New Zealand, and I've learnt a lot from my studies and individual research. I’m driven by my passion and energy for game development and I thrive when making games with talented people, and I want to create awesome(ly good looking) and fun experiences.
  • Animation
  • Editing
  • Level Design
  • Lighting
  • Modeling
  • Pre-visualisation
  • Rigging
  • Texture Painting
  • 3D Coat
  • 3ds Max
  • After Effects
  • CryEngine
  • Maya
  • Mental Ray
  • Photoshop
  • Unity 3D
  • Unreal 4
  • UV Layout
  • Zbrush
  • Student of the Year
  • 1400 Page Views
  • 8 Images
  • May 09, 2015
This project was made by me over two weeks, where I made all the textures inside of Photoshop, and all the models inside of Maya 2015. Using Unreal Engine 4, I utilized physically based rendering to achieve a look that I effectively communicates the high-tech environment.

The majority of my environment only uses one master shader, which in turn uses only 3 textures:
- Diffuse
- Combined Texture (Red channel is Metallic, Green channel is Roughness, Blue channel is Ambient Occlusion, and the Alpha channel is the emissive)
- Normal map.
Thus, instead of loading all six textures it only has to load three textures, once.

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
Rebus Farm