Fan Zhang gives a detailed breakdown of his gaming character "Alien Warrior". Taken from the concept design process all the way to the game environment “After Us”. Fan recently graduated from the Academy of Art University.
Servando Lupini takes us through the making of his Pumpkin environment that he created for last year's entry into the CG Student Awards. Servando was the winner of the 'Next-Gen Gaming' category and is currently working at Blizzard Entertainment as a 3D Artist.
Being from South Korea, my usual breakfast consisted of rice, hot soup, and some side dishes that my mom prepared. When I came to United States to study Visual Effects, I was introduced to the wonderful world of breakfast food!
Paul Braddock works at Animal Logic in Sydney doing everything from visual development, concept sculpting, character design, to leading modeling teams on larger projects. But most people don't realise he is a 3D printing guru who uses this technology to cast amazing works of art.
We speak to Kouji Tajima, an internship winner in the 2011 CG Student Awards. Kouji explains his workflow, his inspirations, and how he creates his amazing works of art. Kouji is now a well established conceptual designer for many high profile projects like Captain Harlock, Les Miserables, Total Recall remake, Dragon Age, Garo and more.